Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
I was playing a multiplayer game the other day and it occurred to me that it could be fun to be competitive rather than cooperative.
Broad Idea
Having 2 teams in the same space competing against eachother didn't seem to work well with the rest of DotE's mechanics. So, I thought it would be a good idea to borrow some concepts from competitive puzzle games.
Ever play Dr. Mario (or other match 3 games) in competitive mode? Each player is given the exact same blocks and situations, but, if one player pulls off a really good combo, then the other player is forced to deal with an unexpected (and cumbersome) additional obstacle.
Why not do somthing similar with DotE?
Basic Gameplay Ideas
The game is endless
Both players start with the same 2 heroes, chosen at random, and play with the exact same two maps.
Doors will not open unless both players are opening a door at the same time. Not necessarily the same door, it's just that both players must open a door together.
For the sake of gameplay and to make things a bit more competative, there will be a timer that counts down from the beginning of each wave. When it's done, both players may open a door without the other needing to. Giving them a possible advantage for the other being too slow.
The screen is split so that each player can see what the other can see
It's possible for players to do (X) to harass the other player with things like additional monsters or shutting off the turrets in a room
(X) could be anything from spending dust to killing a vultu to simply finishing a wave off 10 seconds before the other player does.
Players can sacrifice a hero for an additional dust cost, and 5 turns later have that hero join the monsters in the other player's dungeon
Game ends when the other player's team is wiped out
I had this very same idea a while back. To make it almost like Puzzle Fighter, where actions by one player would cause consequences for another player and for themselves.
HappyHead
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OOOH, now ain't that a clever idea.
HappyHead
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