Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
When one player is operating on a module and is forced into combat when enemies enter the room it messes with the operating process inconsistently. This has been true since release and is still this way in the current version.
For the player controlling that character they still get the bonus resources as without having to spend another turn on it.
For everyone else it looks like that hero is starting operating and they won't starting getting the bonus till the next door is opened.
Now I'm not sure which it's supposed to be but it's definitely not supposed to be both. I recommend that as long as the hero doesn't leave the room they should keep the bonus. That way we don't have to position operators out of the path of enemies and will allow them to continue to contribute to their team usually with module skills/repairs. If any interruption resets it to zero state then you have to put them in isolated rooms where enemies won't go. This will make it so they're basically just a unit used for farming.
This should be a bug since in singleplayer even if the operator moves or is forced into combat, they will still get the operating bonus when they return to the module.
Thank you for reporting this issue! Note that fixing this issue is not a top priority for us at the moment but we will look into it!
Thanks for looking into it Saylawl. I just wanted to add that I really enjoy playing all of the endless games and they are wonderful. I can confirm this operator bug, and it really changes the game in an awful way for me and my friend. It seems like this would be an easy fix and definitely a priority.
I'm glad that you like the game! I confirm that we have added this bug in our to-do list, we more focused on few bugged rooms/stuck characters at the moment.
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