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Re-Incorporate or Return to Endless Legend 1 Quest Narrative

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25 days ago
Apr 19, 2025, 6:15:05 AM

After watching some of PotatoMcWhiskey's EL2 game play I have to say the new dialogue based quest style is not desirably engaging. Quest information and narrative is slowed down by conversational conventions like greetings, provocations, and introductions. While these conventions are important to natural sounding discussion, it feels like bloat to a player due to providing no important information except shallow characterization.


Proposal:

I suggest reintroducing Endless Legend 1's third-person/journal based narrative quest direction into EL2. Unrestricted by what is natural to conversation it is able to provide expository lore and direct insight into character's emotions allowing readers to actually understand the characters and context of a quest/scene. Even better, Endless Legend 2 could combine both storytelling strategies so side quests are directed through short lore-based, third-person, and expository narrative while key plot points in factions' main quests have punchy character driven dialogue to inspire emotional investment for perhaps betrayal, battle crying, or monologue in order to circumvent dialogue's boring aspects.


EL2 is looking great so far, looking forward to more!

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10 days ago
May 3, 2025, 5:58:28 PM

Also +1 to rework here, or at least streamlining. I have taken to just skipping these entirely, because of the noise of the dialog. Shame, because some of the lore is interesting and helps to <sort of> inform the choice at the end, but the bloat is just too much. At least we can skip to the action at the end. 

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10 days ago
May 3, 2025, 6:48:34 PM

For me, the biggest thing I have issues with is with the one line of text and click style, it takes a LOT longer to read through something like this.  Plus it's less convenient to reread if I want to go over something twice.  Having the full long page stories I really enjoyed from the original, and if I'm going to bother reading, having it be easier to to parse goes a long way.  If I were going to just skip it, I'd skip it either way.  But having the long pages I think helps quite a bit for both engagement and speed.

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5 days ago
May 9, 2025, 1:19:51 AM

Agreed - the quest dialogs are bearable the first time but becomes tedious on new games. Even an option to toggle between conversational style and one-page view of the whole script would be welcomed.

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