ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Just a remark regarding your (very, very, VERY useful) PDF documents: could you build them in a way that allows to search and select text ? So we can CTRL+F some information in there (especially in the bestiary)...
Deverash wrote: Or just a manual. The espionage system in Shadows has me lost.
You might want to check out this thread. If you still have any questions, feel free to ask-- I think you'll find that people are happy to help you through it.
Corrections needed (page numbers at the bottom, not the file):
Page 37 - An up to date screen shot of the Empire Plan needs to replace the outdated one. It should have all 16 of the possible bonuses shown so that it could be used for a quick reference guide. Perhaps the screenshot could be shown in smaller form while a simple chart explains the bonuses and which Era they belong to.
A small suggestion for the Battles section. I'm going to take it the screenshots of the encounter screens are from a slightly older version as it looks different on what I'm playing, but the Blue/Gray bar (to the right of the 4) is more or less the same, though it is now a circle. This could use some explaining. I am guessing that it is chance to win, if it is 3/4th blue, then I'd guess I have a far better chance of winning. Still, it might be helpful to make sure that is understood in the guide, in fact it was one of the main reasons I was looking in the guide to confirm that suspicion.
Also, Minor Factions sometimes have a yellow shield/number rather than the gray. An explanation of what that might mean would help... especially if I don't have a quest to kill said faction it isn't a quest notification and I can't see why I'd be noted if it was another faction's quest (and if it is another faction's quest, do I end up helping them by killing it).
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Anto wrote: Just a remark regarding your (very, very, VERY useful) PDF documents: could you build them in a way that allows to search and select text ? So we can CTRL+F some information in there (especially in the bestiary)...
Would be much appreciated
How about providing them as a text file, so we can edit, copy and paste, etc?
Anto wrote: Just a remark regarding your (very, very, VERY useful) PDF documents: could you build them in a way that allows to search and select text ? So we can CTRL+F some information in there (especially in the bestiary)...
Anto wrote: Just a remark regarding your (very, very, VERY useful) PDF documents: could you build them in a way that allows to search and select text ? So we can CTRL+F some information in there (especially in the bestiary)...
After being informed on how to upgrade a district - how can I actually see the level of a district? I can guess the level by the amount of influence it produces, but shouldn't there be an info on which level my town/district is?
I'll save the rest for a general improvement thread, but this kinda fit here.
DionZeromus wrote: I'd like to know how I'm supposed to upgrade a city center or district... There's no real mention in teh manual about that. Am I supposed to plop down more burough's around my city till it does?
You need 4 surrounding a city tile or a district tile, to level it up, yes.
I'd like to know how I'm supposed to upgrade a city center or district... There's no real mention in teh manual about that. Am I supposed to plop down more burough's around my city till it does?
I would like to ask what the resource that has red bubbles as its icon is, i can't seem to find its name so i can't look for it. It's most likely a mineral since it's for the construction of a blade.
p14 of the document, p12 according to the document numbering:
2.: "a city can generate Disapproval due to overpopulation" - is there any exception to the rule that a city will always generate the more disapproval the more crowded it is, ingame? Otherwise I'd exchange the "can" for a "will" to emphasize the point. The formula itself also wouldn't hurt.
3.: The formula for population growth might fit in, here.
4.: What happens when there is no more dust to get and you run negative?
p15/13: I said it once before, but I believe the info how big the production gain per pop with modifiers included would be (you do not have nonlinear ones, as far as I know, so simply scaling up the base production by percentual modifiers would suffice) would make things more clear.
p17/15: One of the most requested things for ES was a "Add on top of the queue" or "shift to the top/bottom"-button or hotkey for the building queue. You should really consider adding this.
p27/25: Layout error with
"[...]current
, complete, failed)[...]"
being ripped apart, needlessly?
p43/41: Is critical hit percentual? Is it capped?
Is the damage done = attack - defense?
How big are terrain bonuses?
Is there a list of the capacities and what they do (mouseovers are missing, so far)? - scratch that, there is one in the bestiary.
Is it simple ordering by initiative? In case of a draw, who gets to shoot/hit first?
General comments: I'm missing some of the things Vieux requested, including addition or multiplication of percentages, formulae and furthermore some things he didn't explicitly request, like showing a screenie of the population distribution screen for the broken lords and how to buy population with them
For the necrophages you'd also need their own explanation.
Minor comment/question: On page 11 it is definitely called FIDSI. So this is the end result, now? Regarding that, maybe it's my resolution settings, but I believe in the explanation on that ingame, there's a space missing and on top if you use the term FIDSI, you should also have it ingame.
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