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[EarlyAccess]Narrative Events and Quests

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8 years ago
Oct 18, 2016, 4:26:56 PM

Hey quaedam! 


Cheers for being willing to herd the space cows back to their reservation! Much steak will be had tonight! 


If you happen to see this I also had some further questions. I thought I did them in this post, but just found out I asked them in the Narration GDD. It is mainly about randomization of quest outcomes and rewards. Would be cool if you could take a look at it! :) 



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8 years ago
Oct 18, 2016, 11:54:21 PM
quaedam wrote:


  • What is your feeling about those quests/events’s appearance? (appearance rhythm, diversity…).

They're great, they reinforce the atmosphere, the environment and of course give us new [such as myself] and old players glorious narrative which is delivered in interactive and bite-sized chunks.


They do a good job of giving you small goals to progress towards, both thematically and gameplay-wise, some of them obviously interrupt the rhythm, however this is only way, way later; say you have 50 Craver pops, but because of your 1 Sophon pop you suddenly have to undertake a Sophon pop quest, as opposed to simply consuming the non-Sophon pops for a food buff, or something; so basically, an in-game way of 'opting out', which both fits the narrative, game mechanics and of course individual player experience.



  • Did you see some silly objectives, stuff you can’t achieve, which are too complicated, annoying to do, that you never want to do?

Well, the only thing which are really odd are early-game quests which expect you to assimulate two minor-factions, where one is literally on the other side of the galaxy, the quests give really nice early-game rewards which in some-cases are really useful, I could imagine a 4 player game, where there are 4 minor factions in-game, but the quests require only 1 minor faction to be assimulated, in this instance, it would seem much more cohesive, plus it further reinforces the value of strategic resources, as well as researching the tech to begin harvesting them in order to reap the rewards of quests done asap.

  • Are the rewards sufficient? Did you receive a poor reward after doing a super complicated Quests? Or, on the contrary, a super building after killing a stupid pirate? xD

So far the rewards have been pretty nice, some pretty entertaining dialogue which helps with immersion with some nice upgrades, sometimes with different SFX and VFX. I'm looking forward to seeing the rewards from the "Something mysterious" quests mainly to see how the rewards scale.

Updated 8 years ago.
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