ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I have run into some major performance issues in battles. My fleet of 1 BB, 2 Escorts, 2 Corvettes and 1 Hero ship (military offense) vs 8-9 Craver Corvettes. If I let the Craver fleet jump in the "Jump" graphic do not render. Instead a giant red cloud like graphic forms but never disappears. If I let the batte scene play out various ships disappear, engline trails become drastically misaligned (not even near the ship) or become stuck like the warp "cloud". The FPS drops to 20ish or less at times and very often. If I skip to the combat stage I can avoid the above graphical issues. If I do not skip performance is far worse during the whole combat phase than when I do skip. However I still see FPS drops when my ships fire missiles especially the BB. Missiles leave a similar red cloud graphic issue right after firing. The missile graphics seem to disappear and do not follow the typical graphics of firing, tracking to the target and impacting said target. It looks as if the missiles are intercepted and destroyed if I were to compare it to a real example. I noticed that each missile firing sequence cause a drop of FPS to the 20s from the cap of 100 I have set. After the missle graphic sequence is beyond lauching FPS returns to normal. FPS does not drop when firing lasers or when the camera is focused on the Craver ships. Sound will also stutter if I do not skip to the combat phase.
This is was my first "large" battle. I do not play often nor for long. I recently got into the game so have no prior experience to use as a comparsion.
I have tired various solutions in the common issues thread. None seem to change anything. Different graphics settings do not seem to change or resolve the issue. I have ran the Heaven 4.0 Benchmark with no issues. Other games such as World of Warcraft, World of Warships, Fallout 4, FF 14 AA, Steel Divsion 44, etc run fine with no issue. I updated to the newest GPU driver but saw no change.
Specs: I-5 6600k MB: MSI Z170A Gaming M3
GPU: MSI GTX 1070Gaming X 8GB
Ram: Corsair Vengence LPX 16GB 2x8GB kit
PSU: ThermalTake SP-850M
OS: Windows 10 Game version: v1.0.20 S5 Gold Public
Outputlog: output_log.txt (found in Steam\SteamApps\common\Endless Space 2\EndlessSpace2_Data. Only log with a similar name I could find
Below is a screenshot of the warping in graphic issue. That effect become stuck thus perament in the battle if I do not skip to the combat stage. The small whiteish objects are the engine trails of the Craver ships. The game stutters horribly during and after this effect.
I think this is the issue others mentioned regarding specific Cravers fleet, which means that it's fixed in the next update, the preview of which should be available this week.
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