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Let us assign a flagship to Heroes

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8 years ago
Sep 6, 2017, 12:31:25 PM

I'm sure this has been mentioned before, but as a fairly new player I'd like to present it again: scrap the hero ship system. In short, the designs are weird, they don't match the aesthetic of the game, and they of course do not match their home visual affinity whatsoever.


Two other friends started the game with me and the number one thing we all both dislike and are profoundly confused by is the hero ship system.


It also doesn't make much sense that your fleet commander would opt to be aboard a tiny squishy corvette rather than your new cutting edge carrier.


Action to take: replace Hero ships with a drop down menu of which ship class of those you've unlocked you'd like to assign them to. Charge more Dust for the larger hulls, since it's a 'free' medium/large later on, and perhaps make them take up CP.


*It'd sure be cool if we could name that ship too. :) 

Updated 24 days ago.
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Out of Vision

The OUT OF VISION status is given by the dev team to ideas that are not compatible with their vision of the game or technically not feasible.

The-Cat-o-Nine-Tales

DEV The-Cat-o-Nine-Tales

status updated 6 years ago

As the heroes are emissaries of the Academy rather than the empires who employ them, they are bound to use their own aesthetic. And as outlined in another idea, it's not possible to swap the ship modules during an ongoing game, so reassigning heroes to other ships is not possible.

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7 years ago
Mar 21, 2018, 7:22:43 PM

Yes 

I would be more than happy to send my heroes out more often rather govern all day if they could be captains of massive carrier gunboats

Or their corevettes could reflect their factions more (I know theyre Academy based, but one could grab some new keys?)

I understand the devs perspective on gameplay though, this idea may be apart of a new game entirely and I would be for it.

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7 years ago
Aug 16, 2018, 6:39:56 PM

I agree with you and would like to add that the ships in question shouldn't be the ships from the race you're playing but the ones from the race that the hero as affinity with.

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7 years ago
Aug 15, 2018, 9:38:56 PM

Hate to be that guy, but I doubt this idea is really still on the table and being worked on if after two major DLC and 6 months of updates it hasn't even been mentioned anywhere. However, I desperatly want this to happen because I'm tired of how downright useless hero ships are in battles, and would love to see my hero commanding some badass flagship, something unique.

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7 years ago
Aug 9, 2018, 7:16:38 AM

Yes. Wonder if this is still something on the table of the developers, but being able to put a hero in a ship design would be awesome.

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7 years ago
Aug 7, 2018, 7:47:15 PM

Just imagine a Hissho warlord commanding his fleet from a Juggernaut...

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7 years ago
Aug 5, 2018, 6:05:11 AM

How about instead the academy gets a full complement of ships that are more than just 2 corvettes and 2 possible medium craft. Instead they get a full complement, from corvette to carrier, all designed to look unique just for the academy.

Updated 7 years ago.
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7 years ago
May 15, 2018, 9:37:50 AM

I also have to second this idea, and hope significant alterations are made. Someone above made a great comparison. The hero ships look like Star Wars Republic vessels, totally divorced from the visual style of the endless universe. The idea of the hero upgrading to different Hulls as they level, and have each heroes ship more closely resemble the style of the Faction they belong to is what I would prefer, despite knowing the amount of work that would go into that. As long as it was incorporated into a big DLC package so they get compensated for the effort, I don't see it as unreasonable. 

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7 years ago
May 12, 2018, 10:59:25 PM

I can't fully appreciate the need for hero ships to look unique and that's for one reason:  There is absolutely no active participation in battles.  You don't need to spot the hero to target it, chase it down, or give your fleet special orders to avoid it; you see an enemy hero, you choose to engage and your fleet does the rest.


It was far more important in Endless Legend, where you actively selected and commanded heroes in turn-based battles and making a wrong move meant losing your hero or even a war.  Visual distinction there was completely critical.  Here, battles are completely passive and you're not likely to find a hero just cruising the starlanes alone--hell, even with a fleet you don't see the wireframe of your hero's ship on the map!  The only time heroes DO absolutely need that visual distinction is when you're moving them between flotillas--ironically, that's where they LEAST stand out, thanks to the fairly monochrome icons in ES2.

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7 years ago
Apr 29, 2018, 6:55:17 PM

Aweome idea but if it were to happen I would love to see ships of different class and not the exact racial counterparts but various models lets get some variety!

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7 years ago
Sep 11, 2018, 9:06:15 PM

I am going to generally agree with a lot of the opinions in this thread.

My own personal vision of what I'd like to see hero ships become, as I still think the current idea of having them potentially be a force multiplier (both in skill tree and in ship modules) is useful, and having them command a visually distinct ship is nice, though I agree that the current designs stick out like a sore thumb in the general universe asthetic. I also agree that giving them a Large Carrier class ship free of CP would introduce serious imbalance to fleet combat, even if they got the non-upgraded versions of the Carrier/Dread hull.

So, my personal ideal universe for ES2 Heros:

Levels 1-5(or 9)* : Keep the existing special hero ships, they are fresh out of the academy, and it would make sense that they are gonna keep using their own personal ship.

     
       *: Once the academy is upgraded beyond level 5(or 9), they keep their personal ship until they level up once under your banner.

Level 6 (note above) - 15(or 19) : They are granted a Small hull either Attack or Support, based on which of the 4 classes. 

       Seeker & Guardian = Attack Hull // Overseer & Counselor = Support Hull.


       Realistic want: This hull would be a slightly different looking player faction specific hull regardless of hero race. Maybe a large amount of red coloring, and these hulls would be the equivalent of the enhanced version hulls and the slots that go with them. (and access to the hero modules like XP and probes)

       Dream want: This hull would be a unique looking hero faction specific hull. [Race] heroes get [Race] ships, regardless of what faction/race the player is. Again, still the enhanced version of the hull type. 


Level 16(or 19) and up: Heroes are upgraded into a Medium hull Attack or Support same division as above.


        Ideally this is where you would get more specific hero ships, but I could understand the difficulty in implementing unique ships for every possible hero faction. At the very least, like above, a uniquely skinned version of the players faction ships (add some red white and gold to their flagship)

I would agree with others who have stated that this should not be free to the player, the upgrade should cost something (probably somewhat expensive), be it dust, strat, luxury, or some combo of 2 or 3.

Alternatively to the above unlock method, maybe a military tech you have to research? eg: Tier 3 military tech: Upgrade Level 10+ Hero ships to small hulls for X dust / strat resource. Tier 4 military tech: Upgrade hero ships to medium hulls for X dust / strat cost. Maybe it could be a split thing similar to the weapons upgrades, where you can choose which tier 2 strategic to use and which tier 3 strategic to use.

Updated 7 years ago.
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7 years ago
Mar 17, 2018, 10:30:37 PM

I am so happy that this idea is now listed on "nice to have", because the mod I created is an unbalanced, buggy piece of shit and I definitly lack the skill to make it more than that. If we really get an option to put our heroes into something better than currently, my life is complete.

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7 years ago
Mar 3, 2018, 8:17:20 PM
ValhallasAshes wrote:

Oops.  Looks like I misunderstood your concept.  We have approached the dev's about this issue back during early access and they unilaterally shot it down, because they wanted the Hero ships to be unique in appearance compared to faction specific ships.  Plus heros are "technically" members of the Academy and not your faction.  The Academy is technically a faction in its' own right.  So on that basis, you would probably be more influential if you pushed for Academy/Hero ships to become hull upgradable rather than what you're proposing.  Where you could pay to upgrade the hero's ship hull class.  This would also allow the Dev's to keep the unique look/aesthetic of the hero ships that they want, but give us the hero ship scalability that we want.

I also agree on that. Plus the Devs' idea is really nice when you understand it.

In regard of the Heroes' abilities and boosts, a fleet with a Hero would annihilate a fleet without one (if all other stats are equal) in 100% of the battles therefore forcing the players to prioritize getting Guardian Heroes as often as possible rather thany anything else. IMO

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7 years ago
Mar 2, 2018, 9:50:14 AM

Yeah, I've often found myself taking an RP approach when selecting a Hero (sometimes out of boredom, sometimes because of beer, whatever) and while the hero's skillset works the ship is inadequate for the role assigned (too many weapon slots, not enough defense or support items, etc).  The option to select a ship upon hire would be nice, and to upgrade the class would even be better.  


It wouldn't have to be from the listing of that particular species either -a whole subdet of Hero/Academy based ships provided by or stolen from Issyander and his follwers.  Or something like that.  Just a thought.

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7 years ago
Feb 27, 2018, 10:05:53 PM

I would just like to see Hero Ship Upgrades. Mid-size at level 10 and Large-size at level 20.

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Nice to have

The NICE TO HAVE status is given by the dev team to ideas they would like to have in the game.

Dagart

DEV Dagart

status updated 7 years ago

It's an interesting idea, we will think about how we can improve this feature.
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7 years ago
Feb 16, 2018, 7:22:57 AM
nSanity wrote:

So the academy faction just keeps fighting one another? Is that not a little weird? If you fight for a certain faction it would be Ok to get a faction flagship, no? One can always put the heroes in a state of the art 'small' ship (like the one they have now) if he goes off on his own for exploration (under diplomatic protection maybe?)

The Academy is nothing more than a mercenary corporation. They will fight themselves if they are paid to do it. Their heroes are just treated as "special" individuals because of their exposure to Dust.


That said, I think this problem was brought up earlier: in the late game, everyone is going to put heroes exclusively on Dreadnaughts and Battleships. It is going to break balance because hero ships don't count towards a fleet's CP limit. What's more dangerous than a fleet full of Obliterators? A fleet full of Obliterators plus One More.


This goes for the AI too. The only logical way to use this is to assign the most powerful ship design to any hero. That's one more Battleship - with all of its armor, upgrades and weapon boosts - to kill per fleet for as many heroes an AI has. Versus one other AI you can maybe manage it if you trump their upgrades, but against an alliance of two or three? You'll start seeing posts on the forum about how the AI always puts heroes on only carriers and nothing else.


Also, it's going to dissuade people from putting heroes into fleets until at least Battleships are unlocked. Why put a hero on a weak ship now and risk them getting injured when you can just idle them on a colony until you rush the Battleship techs? By then they'll have more points invested in colony skills rather than admiral ones (unless you're a real sadist and insist they remain useless until they get a ship much, much, much later into the game), so putting them on a fleet is kind of pointless unless it's to just add one more ship over the CP cap.


Don't get me wrong: I'm all for visual aesthetics. I do agree that hero ships look completely out of place as they are right now, but I can understand why they're stuck in their own tiny ships instead of commanding on a massive carrier. Lorewise, it makes more sense for a fleet commander to be on a nimble ship that can evade enemy fire and boarding parties, rather than a cumbersome capital ship. That way, they can also zip in and out quickly to assess battlespace situations faster, and don't have to rely on standard (slow) communicators.


tl;dr: ValhallasAshes is right. Hull-upgradeable hero ships yes, assigning ships to heroes no.

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7 years ago
Feb 6, 2018, 2:06:30 PM
ValhallasAshes wrote:

Oops.  Looks like I misunderstood your concept.  We have approached the dev's about this issue back during early access and they unilaterally shot it down, because they wanted the Hero ships to be unique in appearance compared to faction specific ships.  Plus heros are "technically" members of the Academy and not your faction.  The Academy is technically a faction in its' own right.  So on that basis, you would probably be more influential if you pushed for Academy/Hero ships to become hull upgradable rather than what you're proposing.  Where you could pay to upgrade the hero's ship hull class.  This would also allow the Dev's to keep the unique look/aesthetic of the hero ships that they want, but give us the hero ship scalability that we want.

So the academy faction just keeps fighting one another? Is that not a little weird? If you fight for a certain faction it would be Ok to get a faction flagship, no? One can always put the heroes in a state of the art 'small' ship (like the one they have now) if he goes off on his own for exploration (under diplomatic protection maybe?)

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7 years ago
Feb 3, 2018, 7:36:47 PM

Sounds like a good idea! But the Hero, possessing the skills of "transcendence", "Destroyer of the Core," does not pay. What sounds even better!

Updated 7 years ago.
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6 years ago
Feb 25, 2019, 8:08:04 PM

Personally, I think this is a very good idea, I found myself wanting this as well. Although in addition I think heroes should gain access to unique academy themed ships as the academy levels up. Or maybe you could unlock hero ships through quests, like giving the top player in the academy quest Isyander Shumèd's ship, and each faction could unlock their own hero cruiser through their faction quest.

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Out of Vision

The OUT OF VISION status is given by the dev team to ideas that are not compatible with their vision of the game or technically not feasible.

The-Cat-o-Nine-Tales

DEV The-Cat-o-Nine-Tales

status updated 6 years ago

As the heroes are emissaries of the Academy rather than the empires who employ them, they are bound to use their own aesthetic. And as outlined in another idea, it's not possible to swap the ship modules during an ongoing game, so reassigning heroes to other ships is not possible.

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6 years ago
Apr 2, 2019, 8:38:46 AM

I don't think this would be a good idea, for a few reasons:


  1. As ValhallasAshes has stated, the heroes are somewhat independant for lore reasons. They are not generals (sadly), not warships commanders.
  2. While it is true that in the lategame the power that the hero ships (in and of itself) provide is pretty miniscule, you can minimize the risk they take in big battles with modules that reduce their chance to be targeted. Also, their intent is not to provide an amazing ship for just 1CP, but rather to give "passive" group bonuses to empower the rest of the fleet.
  3. I believe this would be very hard to balance if you look at some heroes abilities. The "fleet" abilities don't stack up farther than "+40% hull plating defense" or "+20% damage" and stuff like that, but buffs that affect only the hero's ship go so far as to adding "+80% damage". Now, imagine that on a full-equipped 6CP ship. Like, holy hell.


Yet, I do believe there IS some room for improvement in hero ships. Maybe add different models, make them more unique...

Updated 6 years ago.
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6 years ago
Mar 30, 2019, 2:03:46 PM

No need for big ship for heroes - that'll ruin balance too much.

But "advanced hull" for hero ship would be nice. It needs more defense (innate and/or via modules) - heroes are too squishy late game.

Maybe some weapon modules, but not much, on par with advanced smal hulls for regular ships.


And to make heroes a little less boring - support modules shoud be divided. "Fleet boosts" and interesting utilities like probes, "science for kill" etc need different slot types (as of now former is always better than latter).

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6 years ago
Mar 29, 2019, 2:38:43 AM
Honestly, I've never understood why something of the sort wasn't in the game already. It's weird to have the hero's ship be the weakest thing in the fight.
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6 years ago
Mar 28, 2019, 4:42:11 PM

I never really remembered to do hero ships, the fleet was always outside borders and unlike ship designs they cant be saved and done later :/
And it dosent really look like they give much either? its not a strong ship and i dont really put them on ships at all :/ usually always have 1 for ship (more from quests).

on that note, and flagships, maybe unique ships sounds nice,

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6 years ago
Mar 19, 2019, 5:56:48 AM

wouldn't it be OP for some cases? i am a tyrannical person but this just feels like tracing a gasoline around galaxy

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7 years ago
Feb 3, 2018, 1:48:01 AM

I have had similar thoughts on this subject since I started playing, and with the addition of the BEB, my concerns over the fragility of hero ships has doubled.

After reading this over and pondering a bit, here is my take:

I think the existing hero ships are great for the early game, they are considerably more powerful than the other hulls available and offer a great tool for dealing with pirates or early warfare with other factions, so I am all for keeping them around. However they drop off in power considerably by mid game as-is and feel more like something to babysit than a valuable addition to a fleets combat potential and with the BEB around they are at risk of getting splattered in the first round of combat every single time.
I think the time has come to find a solution to get them into bigger hulls as the game goes on.

I agree with Aitarus that it would be nice to be able to start unifying the aesthetic of the fleet as time goes on and I think the best option would be to allow them to access the empire hulls as they become available.
It seems like the best implimentation would be to give them access to a special skin for each ship class (a relatively speaking minimal investment of man hours) or like Aitarus said just give them a dust halo effect (even less time intensive) to keep them visually distinct in combat.

 I think it would also make sense to have them attaching to ship designs and having those designs continue to upgrade normally.

However to make these ships a bit more unique I think it would be interesting to give them multiple additional module slots (scaling by ship class) that they are able to modify through the hero Management -> Inspect -> Ship design screen.
What I envision would be dropping the base ship design with all modules from the base design locked in place with however many additional slots open for them to add on to the base design on the hero Ship Design screen.
To make it easier to manage and avoid excessive costs related to switching heros from one ship to another I think the best implimentation would be to give them layouts for each class that is available to them which automatically take effect when they are assigned to the appropriate ship class and only charge them for the modules when they are initially added to the layout the first time or if they modify the layout for that ship class later.
So the first time they are assigned to a Hunter class ship they would choose their extra modules and pay for the, if you then assigned them to a Coordinator you would choose new modules and pay for those, and then when you switch to a Carrier you would pay for your modules one more time, but you could switch back to any hull type you have already used previously with the same modules without paying any more. If you switch modules on around you would pay for those changes when you make them.

This would also allow you to keep each hero role in the fleet unique and actually continue to enhance their role specialization by tweaking what kind of extra module slots each hero type gets for each hull type to keep with the module balance themes of the existing hero ships. So as an example Gaurdians could still be extra offense oriented by getting more extra weapons slots relative to other hero types regardless of ship class, Counselors more defense and support, etc.

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6 years ago
Feb 21, 2019, 11:03:16 PM
Lorco wrote:

maybe you could get better tier of hero ships with the basic techs for ship classes?


this way you could get some bigger ships to lead your fleet as well as some more progression for the heroes.

I have an idea, feel free to criticize or shoot it down, but what if you were to research a ship, and then it unlocks that ship hull for the hero? Like, if you researched a Carrier, you unlocked a Carrier hull for the hero too...? Each Hero could give specific hull boosts, if you REALLY wanted to get into it. It`s interesting, might be iffy though. Just a random thought to write down.

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6 years ago
Feb 5, 2019, 2:15:58 PM

I would love this idea to be implemented somewhat in the game. I agree about heroes ships aesthetic to be a bit disconnected from the rest of the game, it feels a bit "cartoonish" compared to the other ships. Or maybe a solution would be to change the design (in a selection of special heroes available ships) or at least the color.

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6 years ago
Jan 28, 2019, 1:51:54 AM

That's kind of a yeah, duh thing. +1

Also, can't you name stuff? I rename my fleets, my ships, my heroes... :D

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6 years ago
Jan 14, 2019, 4:37:32 PM

This is interesting!   I almost always have a hero in a fleet, the damage buffs and seeker movement bonuses are faaaar too tasty for me to ignore.   While I agree they tend to throw the aesthetic off, I always just assumed their aesthetic and design was 'Isyander Academy' design, as that is where all heroes hail from in the game.


I would, however, be in favor of paying any reasonable sum in-game to upgrade their somewhat tiny ships to something more formiddible.   I'd also like to see the ability to paint them faction colors, same with behemoths.   


Even a partial paint job...I'd like to slather some black and purple all over my juggernaut to make it match the fleet.

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6 years ago
Dec 31, 2018, 1:39:58 AM

I agree that Heroe ships need some work. From what I have read in the forums several ideas have been presented that seem to have viability:

  1.  Allow the Academy to have a larger ship stable. In other words ship chassis in at least medium size.
    • Heroes can upgrade to these new chassis at level or tech points.
  2. Improve the survivability of the existing ones via upgrades to defense.
    • This one only requires the developers to add modules or basic statistic bonus to the existing vessels based on level of the Hero.
  3. Simply adding the ability to assign a Hero to a specific ship in the existing fleet.
    • This way you loose one free ship but apply ship specific bonuses to a more useful vessel. They would only use the default ship when not allocated to one in the fleet.

I find that #3 has the best balance for gameplay but that asthetically I would prefer #1. Numbers 1 and 2 would also allow for there to be future modules added so that support from Hero ships to the fleet is a more pronounced role. That however may add balance issues. Personally I would have liked the ships to have an addtional specific slot for probes or analyzer on all Hero ships if they do upgrades but that is just a personal opinion. 

Updated 6 years ago.
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6 years ago
Dec 20, 2018, 7:08:32 AM

I think it would be easier to assign a hero to a ship, rather then a ship to a hero. The hero can be then assigned to any ship in a fleet and brings the hero abilities with it.

A ship with an assigned hero can then use hero modules in the same way as it worked on a hero ship.

Only question would be how to deal with the loadout when removing the hero and assigning him/her to another ship.

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7 years ago
Nov 7, 2018, 8:04:33 AM

Having an ability to assign Heroes to ships would make me very, very happy. As a wargamer I like my toys to match and create good immersion, having your admiral on tiny ship that does not look like other vessels in the fleet is so annoying it becomes unberable. The balance issue can be solved by making non-academy hulls take CPs on fleet and that's it.

And it's going to be great for creating your own narrative if you have your Hero - a grizzled admiral who won countless battles commanding his own fleet from his own named flagship, coordinating other fleets from the high-tech bridge. And instead of making more academy hulls you can make flagship modules! Enchancing abilities of other vessels, and not by just numbers (but a data processing AI giving better accuracy would be nice as well) but by tactics, like escort vessels protecting battleships, co-ordinating Anti-Air weaponry to better repel enemy bombers, even changing battle cards in the mid fight, that would make for much more interesting (and esteticaly pleasing) battles then just stacking ships and slamming auto-resolve.

Updated 7 years ago.
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7 years ago
Sep 11, 2018, 9:21:19 PM

Even if the heroes belong to the academy and do not lead your fleet:


Shouldn't your high-paid advisor be on the bridge, next to the fleet admiral?


Being able to put them on a different ship would be great. Being able to upgrade their ship to a larger hull-type would also be great. 


"Something like this" should be done. Nothig should be scapped, but it should be expanded - more options for the players.

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7 years ago
Jan 20, 2018, 6:30:30 AM

A lot of the time in the mid/late game zones, the heroes assigned as admirals end up getting oneshotted by really kitted out Large/Heavy ships, and have pretty miniscule stats comparatively towards the other ships. That being said though, it is nice to have an extra ship on top of the actual capacity to have additional fire power, along with the buffs from the skill tree.

I'm all for a research path to enhance the Hero's ships to add modules or hero specific modules, or perhaps making it a medium-sized hull later down the path, but turning it into another Large/Heavy ship on top of the fleet capacity kind of sounds a little bit over the top/strong.

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7 years ago
Jan 25, 2018, 8:46:32 PM

I'm not sure if this would be the absolute best choice, however I do find the Hero vessels to clash terribly with almost any faction's theme that I play. I'd really appreciate a better aesthetic that would match the vessels of the race that the hero is hired by and this discussion seems to have a lot of good ideas on how to approach this issue. Count my vote in as allowing the ships to be traded for different ones after recruitment, it seems to be the easiest solution requiring the least amount of effort on the devs part?

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7 years ago
Jan 25, 2018, 7:02:03 PM

Thanks for the support, I agree that having them auto-attach to an existing ship would also be cool. I'm just unsure which is most workable to implement.

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7 years ago
Jan 25, 2018, 6:48:18 PM

Awesome idea I second it. Alternatively you could just assign them to an existing ship and it could receive some extra bonuses or a unique upgrade or something. And naming it would be cool.

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7 years ago
Jan 23, 2018, 3:55:10 AM

The point is not the efficacy of the hero in this case, it's the fact that the hero ship is entirely out of place and itself contributes nothing in aesthetic, lore nor gameplay PoV. The hero fleet bonuses are of course incredible.


It would, comparatively I think, be very cool to have named flagships that your heroes reside on and for the whole host of hero skills related to the ship (and not the fleet) be consequential.


Foraven wrote:

The only time I lost my Hero ship is when my fleet is seriously outgun, otherwise it's one of the last to go down.

FWIW, the hero ship is almost always destroyed first in any battle that lasts a decent amount of time - even if you win, but the hero always survives as long as there is one surviving ship of any type.

Updated 7 years ago.
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7 years ago
Jan 23, 2018, 1:55:57 AM

Some people seem to think Hero's ships take command space from your fleet: they don't. I don't mind them being in a tiny corvette since they are an extra ship on my fleets that gives huge bonuses to it's defenses and damage output (and a high level hero ship can be quite a force on it's own). Survival wise, never put a hero ship on it's own, always have ships escorting it/drawing fire from it. The only time I lost my Hero ship is when my fleet is seriously outgun, otherwise it's one of the last to go down.

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7 years ago
Jan 20, 2018, 5:54:09 PM

Thanks for the support and feedback.


ValhallasAshes wrote:

Oops.  Looks like I misunderstood your concept.  We have approached the dev's about this issue back during early access and they unilaterally shot it down, because they wanted the Hero ships to be unique in appearance compared to faction specific ships.  Plus heros are "technically" members of the Academy and not your faction.  The Academy is technically a faction in its' own right.  So on that basis, you would probably be more influential if you pushed for Academy/Hero ships to become hull upgradable rather than what you're proposing.  Where you could pay to upgrade the hero's ship hull class.  This would also allow the Dev's to keep the unique look/aesthetic of the hero ships that they want, but give us the hero ship scalability that we want.

I don't think we should give up the pressure on this despite what may have been said in early access. 


Having more types of hero ships would not resolve the aesthetic mismatch issue in battles, and would call for more resources in designing and rendering than letting us use existing faction models, which as plutar says would be relatively easy and for me the ideal resolution. I want my fleets to actually match and not have the leader aboard an entirely different style ship.


Lore wise, I do not think that the heroes being members of the Academy before being recruited is entirely relevant. As stated in the original idea, there's no incentive for them to stay aboard their tiny corvette and deny access to an enhanced ship of the faction they joined. There's also nothing to indicate in gameplay terms that once a hero joins you, they have any allegiance but to you and your success.


The only compromise I could see would be not to remove the hero hulls, but have them as the starting ships and then later be able to redesignate one of your own hulls to the hero.


Aphareus wrote:

That being said though, it is nice to have an extra ship on top of the actual capacity to have additional fire power, along with the buffs from the skill tree. 

The additional fire power adds nothing after very early game, and hero ships always get destroyed first. The buffs from the skill tree being applied to what is already an insignificant hull are meaningless slots.


I'm all for a research path to enhance the Hero's ships to add modules or hero specific modules, or perhaps making it a medium-sized hull later down the path, but turning it into another Large/Heavy ship on top of the fleet capacity kind of sounds a little bit over the top/strong.

This is why I would propose having them take up CP. Especially as these ships would now benefit accordingly from the ship focused skills.

Updated 7 years ago.
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7 years ago
Jan 26, 2018, 10:48:58 AM

I like hero ships in the early game for exploration and such, but I agree that mid-late game heroes should unlock the ability to be assigned to a larger ship, which would also make their "on ship" abilities more relevant.

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7 years ago
Jan 20, 2018, 1:57:45 AM

Our heros are our Admirals in our fleets.  Its only fitting the ADMIRAL is on the flagship of a fleet.  That way the bonus's can be applied to said ship instead of the rinky dink hero ship.  Also this would make for some badass situations, do I strap my seeker on a tuned for speed coordinator?  Do I name it the enterprize?  So many great fun opprtunitues in this idea.


Common folks lets get this to the MUST have section, hero ship ideas have been around since day one.  This one is the simplist to impliment IMO and would have a wonderfully fun effect of letting you become attached to your war torn destroyers or carriars in the game.  

Updated 7 years ago.
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7 years ago
Jan 11, 2018, 6:31:48 AM

yeah. reform old corrvette hero ship to cruser size hero ship and carrier hero ship will be awesome

Updated 7 years ago.
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7 years ago
Jan 11, 2018, 4:12:03 AM

Could it be done a bit like the current Ark system, where you add modules to hero ships by passing certain tech thresholds/getting certain techs? You could even do it with hero levels - every 8 levels or so, give them an extra module or double the module strength. It might be a bit much for a update (maybe for DLC) but it could even be done such that they get a bigger class of ship. Some heroes are so good on fleets because of their skills, but I agree that having them on what is essentially a T2 corvette feels like a bit of a shame once battleships are prowling about. Sad to watch them instantly and consistently get blown out of the sky.

Edit: Realise Lorco pretty much said what I said reading through all the posts. Sorry! Consider it a +1

Updated 7 years ago.
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7 years ago
Jan 10, 2018, 12:46:10 AM
Lorco wrote:

maybe you could get better tier of hero ships with the basic techs for ship classes?


this way you could get some bigger ships to lead your fleet as well as some more progression for the heroes.

Yeah, that would work.  Just attach them to the already existing faction ship techs.  IE, with this tech you not only get the hunter class hull, you also get medium hulls for heros.  Or have it as a bridged tech between the two hulls.  IE you research both the hunter and command ship hulls and get hero medium class hulls as a bonus.

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7 years ago
Jan 9, 2018, 9:50:28 PM

maybe you could get better tier of hero ships with the basic techs for ship classes?


this way you could get some bigger ships to lead your fleet as well as some more progression for the heroes.

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7 years ago
Jan 7, 2018, 12:30:39 PM

Oops.  Looks like I misunderstood your concept.  We have approached the dev's about this issue back during early access and they unilaterally shot it down, because they wanted the Hero ships to be unique in appearance compared to faction specific ships.  Plus heros are "technically" members of the Academy and not your faction.  The Academy is technically a faction in its' own right.  So on that basis, you would probably be more influential if you pushed for Academy/Hero ships to become hull upgradable rather than what you're proposing.  Where you could pay to upgrade the hero's ship hull class.  This would also allow the Dev's to keep the unique look/aesthetic of the hero ships that they want, but give us the hero ship scalability that we want.

Updated 7 years ago.
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7 years ago
Jan 7, 2018, 12:12:41 PM

I wouldn't want hero ships to be scrapped altogether.  Athough admittedly, I do tend to focus my heroes on planetary governence far more than I ever bother to put them in an actual fleet.  In fact, I really only ever put heroes in fleets temporarily, specifically for completing quests.  With that said, I do really like the idea of being able to designate a flagship to occupy that hero slot (and thus free up fleet CP for another ship).  Possibly with a smaller more limited set of earnable perks earned through battle experience.  But to avoid too much micromanagement of individual fleets, only already assigned flagships should be able to be earn "perkable" battle experience.  But in the end, Heroes should still take center stage on that front.


So, 


No to scrapping hero ships.  Yes to designatable flagships.


I'll follow this for now, but I can't support the scrapping of Heroes.  If you remove the hero scrapping element of this idea, it'll get my vote in a heartbeat.

Updated 7 years ago.
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7 years ago
Jan 3, 2018, 9:10:34 AM
xBenji wrote:

Noob Aitarus. GG can't deal with hero toy ships so bad.


Can we please stop being little children here?

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7 years ago
Jan 31, 2018, 7:47:07 PM

There are also clearly a number of people who would rather they were not.


More choice is a good idea: why not allow both?

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7 years ago
Feb 2, 2018, 7:52:30 PM

This is precisely why my ideal resolution to this is allowing us to choose existing ships, rather than requesting new hero style medium and large models - which I don't want anyway, in my case. 


You could even have some sort of Dust-infused 'cloud' effect surrounding them if they must be denoted differently, I don't care, I just want my fleets to match and to be able to have flagships of my choice.



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7 years ago
Feb 2, 2018, 7:48:10 PM
klintonkavanagh wrote:

In short, how about  redesigning the hero ship to match with there race, make em match the aesthetic of the game, and of course make em match their home visual affinity, and whatsoever?

This would be so cost intensive... I'd rather have more pirate ships, more faction ships, Heroes, etc than having their 3D modelers make 4 x How many faction and minor factions models.

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7 years ago
Feb 2, 2018, 3:15:34 AM

I don't know about you all but even thogh I agree with "adding a FLAGSHIP to the game" I don't want to scrap the hero ship system. 

In short, how about  redesigning the hero ship to match with there race, make em match the aesthetic of the game, and of course make em match their home visual affinity, and whatsoever?

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7 years ago
Feb 1, 2018, 1:00:13 PM

 I would like is that the ship's actually came and bigger classes over time. Level 8-12 upgrade to medium, 16-20 large.

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7 years ago
Feb 1, 2018, 10:21:41 AM
Aitarus wrote:

If they were to get unique ships, though, I would prefer to see accented versions of the faction you are with.


The hero style looks far too close to the Republic (think Ebon Hawk from KOTOR) from Star Wars and not the white-Vodyani aesthetic that Isyander and the academy actually have.

exactly, i dont feel them, and i love vaulters design.


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7 years ago
Feb 1, 2018, 10:19:24 AM

heroes are not from our faction, really? they are vaulters they are imperials etc. so i dont get this whole thing with academy. academy could be somethig that teach them but not strip them from their identity. heroes are unique only from pic, thats a shame they are all use same kind of ships, if we cant assign them to a ship, we could at least upgrade theirs to medium and then to large version. it would be veeeery nice.


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7 years ago
Feb 1, 2018, 12:38:42 AM

If they were to get unique ships, though, I would prefer to see accented versions of the faction you are with.


The hero style looks far too close to the Republic (think Ebon Hawk from KOTOR) from Star Wars and not the white-Vodyani aesthetic that Isyander and the academy actually have.

Updated 7 years ago.
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7 years ago
Jan 31, 2018, 8:43:33 PM
Aitarus wrote:

There are also clearly a number of people who would rather they were not.


More choice is a good idea: why not allow both?

I agree. Honestly id love both choices, but id assume adding in the systems would take time. If it would go to having a brand new addon or dlc or adding both features. I'd prefer one or the other. 


That being said I would rather the devs expand on their original idea, I do really like Starpoint Gemini: Warlords because it too has a warlord/hero system. In that game as the warlords get stronger they get better unique ships. Just my 2 cents :)

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7 years ago
Jan 31, 2018, 7:22:41 PM
Tsrintox wrote:

Id prefer something closer to an assigned ship class upgrade so it stays unique to the heroes and academy. Maybe 3 tiers of ship and as you advance the ship allows for more systems. Maybe unlocking based on a separate requirement or a mini quest objective.

I'm more for this. The fact that we have unique hero ships now is exactly because it was often requested that heroes be represented in battle as unique entities. Giving them normal ships just makes them seem like just another indistinguishable part of the fleet.

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7 years ago
Jan 31, 2018, 6:19:23 PM

Id prefer something closer to an assigned ship class upgrade so it stays unique to the heroes and academy. Maybe 3 tiers of ship and as you advance the ship allows for more systems. Maybe unlocking based on a separate requirement or a mini quest objective.

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7 years ago
Jan 30, 2018, 11:55:21 AM

Anything adding lore and immersion is great. I believe that scrapping the current hero ships would be good because you can consider (as said somewhere up there) that they are part of the academy at the beginning. But they should definitely scale up somehow, totally agree with jwaz on that. 

Also, some more models depending on the race/origins of the hero would be so much cool, and could be an alternate (or combined) option. Great ideas.

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7 years ago
Jan 29, 2018, 12:53:49 PM

I like the academy ship designs and I don't see Amp straight up removing them. I do think they're awfully underpowered in late game, but I was thinking, rather than assigning a flagship, have the academy ships become bigger and meaner as you unlock tech stages in the military quadrant, or maybe when you unlock the strategics slots for regular ship designs, much like how arks become bigger and stronger as you unlock stuff.

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7 years ago
Jan 27, 2018, 2:20:08 AM

I have seen it - and not really. It locks you to a particular hull. I would like to see the devs fully implement the hull choice system for heroes.

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7 years ago
Jan 26, 2018, 11:10:37 AM

This is one of those things that irks me.  At the outset the ships are nifty, but they are quickly eclipsed by the better hulls your Empire can put out, and it really is bizarre to imagine a large fleet being commanded from a tiny little corvette of foreign make.  The argument about heroes all being Academy members doesn't really even apply like it did in ES1, since your quest heroes are all exclusive to your particular Empire, and a lot of them don't seem to even mention the Academy.  


Plus it makes little sense for them to be married to the ships when you can even have them fight against the Academy.

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