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Cheat?

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13 years ago
Jul 7, 2012, 11:21:56 PM
I could understand a desire for this, based off of anything above normal-mode and actually wanting a fighting chance (not invincble, just uber to start) against the AI's.



Otherwise, I don't see any reason for cheat-codes. It's a random game each time, and half of it is seeing what you do in response to the other factions. If you want to cheat, just keep it on newbie level like I do. ^_^ Only thing that makes me keep playing so far. Easy = fair is fair, but Normal = meh. Anything higher is suicide at the moment. smiley: frown
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13 years ago
Jul 8, 2012, 1:00:27 AM
The only reason I'd cheat is in the early phase of my intro to a game, where I'd want to learn the use of each tech for example. For actual gameplay, it gets boring for me at least as I want a challenge and sense of satisfaction when I win.



That said, a variety of memory editors should work, and likely someone will develop a cheat mod done the line as always.
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13 years ago
Jul 8, 2012, 4:18:54 AM
flipstar wrote:
The only reason I'd cheat is in the early phase of my intro to a game, where I'd want to learn the use of each tech for example. For actual gameplay, it gets boring for me at least as I want a challenge and sense of satisfaction when I win.



That said, a variety of memory editors should work, and likely someone will develop a cheat mod done the line as always.




Here is my opinion and since everyone seems to be forcing their opinion on everyone, i will force mine onto all of you anti-cheaters.



Multiplayer cheating = VERY bad



Singleplayer cheating = Who the hell, f**king cares?



End of story.
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13 years ago
Jul 8, 2012, 6:40:20 AM
JamieK81 wrote:
Here is my opinion and since everyone seems to be forcing their opinion on everyone, i will force mine onto all of you anti-cheaters.



Multiplayer cheating = VERY bad



Singleplayer cheating = Who the hell, f**king cares?



End of story.




Haha, very true.



But on a serious not, I believe the devs could implement some sort of 'cheat' trait that is unable to be assigned on multiplayer, but on singleplayer allowed for unlimited trait choice (like the current cancel->exit trait glitch at the moment), as well as unlocks access to some sort of in-game menu with instant click the win features (i.e. click to add 1000 dust, etc. as well as toggles such as unlock all research, super planet (high fids bonus), etc.)



While it may rank low on their to-do list, an 'opt-in' cheat menu/system shouldn't be too hard to add, and should please many players indeed (even just knowing you have access to cheats, i.e. GTA/Saints Row phone cheats, is satisfying).
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13 years ago
Jul 8, 2012, 9:53:56 AM
dauerFeuer wrote:
nice! but manipulating FIDS doesn't work, since it is calculated every round right?





actually, there are a lot of Games where cheating is not that bad, when you are trying to build sth. (f.e. Minecraft,terraria) or if you want to test out the game engine or just want to kill AIs smiley: biggrin

Cheating in Multiplayer still sucks like hell.




There is no "cheats" in minecraft... It's called creative mode or spawning blocks.
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13 years ago
Jul 8, 2012, 10:18:25 AM
krythorian wrote:
There is no "cheats" in minecraft... It's called creative mode or spawning blocks.




There are some kind of cheats, if you count mods as cheats.



Back to topic: I would like to have some cheats just to test things out. But its not that important because you can use the easiest difficulty as well for that.
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13 years ago
Jul 8, 2012, 2:10:38 PM
adder wrote:
LoL, the point of the game (any game, actually) is not to cheat smiley: stickouttongue




But yeah sometimes it is fun to jerk around with cheats after you have played the game for a while.To show AI WHO'S BOSS!
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