ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
SpaceTroll wrote: Guys, with Endless Legend out, we will be able to spend some time as promised on ES again. We will mainly focus on AI, Bugs, and Gameplay balance, but we will probably not focus on new features. if you could focus on these 3 areas, to let us know your top whishes in these areas, that would be awesome.
1. Make multiplayer more stable. The game starts having problems around turn 80 or 90 (plus or minus), sometimes to the point of being unplayable.
2. Give us an easy way to move something to the top of the build queue.
3. (I am seconding this idea) Create a "unique races" option in the set-up screen.
4. Fix retreat spam, which ties in with the balance issue I close with:
I think the worst balance issue the game has would be hard to deal with in a bug-fix patch--long-range weapons. I never build anything else, and most battles I have are over after the first round. Also, if you are playing anything but Sheredyn, you need to build a good portion (or all) of your fleet with long-range kinetics in order to deal with AI retreat spam. I'd love to build a variety of weapons and ranges, but the present system heavily favors long-range kinetics.
I'm playing with a friend of mine, and we noticed that it will be great have a more complex galaxy with more sistems because sometimes happened that all the factions declare war for space limits; also it will be better improve diplomacy with more options like other games p.e. Total War series and let the player give objectives on the map for the A.I.
As has been said before, the AI should use more troop invasions. Also, could the AI perhaps make bigger and stronger fleets rather than the 1 or 2 glass cannon ship spam it currently does? Also, could you make the AI build more defensive structures? In most of my old games the AI always expanded like crazy but never built system defense on its frontiers and important systems.
Adventurer_Blitz wrote: Also, fixed defensive stations as suggested many times would be great.
Aye, I was just about to post this. Endless Space is a great game, but personally it's rather tiring having to micromanage large numbers of fleets just to defend myself. If we could have different types of system defences with customization, that'd be great.
1. Fix the Hissho (and to a lesser extent the Sowers). They both have a -20% penalty to science that prevents them from being viable as AI players. The only time the Hissho are a credible threat to me is when I setup a game with 4 Hissho players......
2. AI Fleet Stalemates. The AI when at war with another AI will simply play a giant game of chicken but won't attack each other. You end up with 20 - 100 fleets of similar size / strength never actually firing a shot during wartime. Please fix this.
Thanks for the suggestions everyone. We have established a list of improvements for the next update based on some of the ideas listed here. Unfortunately, as we mentioned in several blog posts already, this new patch will mostly include small improvements and bug fixes.
We've obviously noticed several ideas coming from Endless Legend for Endless Space. However, both games are different: even if they share a thin common technical trunk, every mechanic needs to be thought from scratch, which would require months of development, as both games haven't been developed with a similar architecture.
T41 wrote: I would hope at least for some art. Showing humanoid troops standing around with guns or something. With the fantastic artists at Amp at least one piece should be done.
Im surpised that this idea wasnt added to your "brainstorm" adder...
Change in planet/system anomaly distribution from game to game. I don't want very Disharmony game to be about Auriga. What happened to the Polaris workshop?
Change to random events frequency and type.
The usual - fix mp de-synchs, bugs etc.
What I'd love is to see what the Dev team is actually willing to do. The ones I recommended so far shouldn't need too many new resources.
Kingsguard wrote: Ground combat interaction/pictures like in Galactic Civ II ?
I don't think we can expect ground combat.
Nasarog wrote: Change in planet/system anomaly distribution from game to game. I don't want very Disharmony game to be about Auriga. What happened to the Polaris workshop?
Change to random events frequency and type.
Not sure what you mean by this?
ahmedoo wrote: AI really don't use exploration events. I'm always first in the center of huge galaxy and there are exploration events untouched.
If you're first, doesn't that automatically mean the AI hasn't been there?
If Amplitude would like to make some bigger update I think that great idea would be to change battle system to similar like in Endless Legend. It could use cards which I personally like very much. This system of fight is nothing but a pleasure for an eye, but still the same animation is really boring.
I don't think we should expect such a big rework of the combat system. Perhaps in ES2, once.
adder wrote: I don't think we can expect ground combat.
I would hope at least for some art. Showing humanoid troops standing around with guns or something. With the fantastic artists at Amp at least one piece should be done.
T41 wrote: I would hope at least for some art. Showing humanoid troops standing around with guns or something. With the fantastic artists at Amp at least one piece should be done.
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