ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
In the current state of the game, retreating from a battle is a bit too efficient in some cases and too inefficient in others.
I've had situations where enemy fleets (about 7 command points each) face my 12-command fleets, take 400 damage (nothing at all) and retreat. I know there's a race which prevents retreats, but I think this is a bit too hard on the other races.
I've seen the following pattern repeat turn after turn when playing against the AI:
There's one entry-point to my opponent's system, the other end also happens to be the enemy home planet.
I have 4 fleets stationed on my side, further enemy movement is blocked.
The enemy moves into my system, I attack him, he retreats taking almost no damage at all.
A repeat happens next turn.
I would like to suggest that retreats should have a fail rate based on the number of movement-points the fleet has left. Perhaps with an exception by having some sort of special rule with 50% chance of making it through a jump requiring the Applied Casimir Effect.
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