Dear players, I'd like to hear your thoughts on why the atheism in HUMANKIND is like that, and what is a purpose of it in game?
Do you find any ways to benefit from in the game?
Do you use this civic choose at all?
Do you find "all people of your empire believe in atheism" to be a ridiculous statement? Atheism is literally - the lack of any kind of faith.
From my perspective, this choose is completely meaningless. You are losing all benefits from tenets and religious civics (which can be massive) for.... for what?
For some kind of superb wildfire spreading "religion" that gives you constant grievance for "oppressing the faithful'?
Kinda the same thing, that you might have with religious hostility, but keeping and bonuses?
I guess, the very concept should be reworked.
My suggestion would be to give massive science benefits in costs of all religious benefits + hostility from religious states. Maybe some instability as debuff for scientific prowess.
Atheism is literally believing in non-existence of deities, so the fact that it is represented by religion is okay for me. The issue is that there is literally no any sense in enacting secularism or atheism in this game, as bonuses from religious civics and religion itself are much higher. But the idea behind this mechanic is interesting: if you lost war for faith, then you can either surrender by picking secularism and don’t be affected by faith, or continue struggle by reducing other countries faith with atheism using your influence. Unfortunately, as i said before, the bonuses from religion and religious civics are much more valuable than potential struggle with religion by atheism/secularism. Actually, religion will work perfectly in this game, and even this civics will do, only if devs will add one thing: the additional separate bonus for faith leader, which only he gains from religion. Don’t understand why they haven’t added it yet
The issue is that there is literally no any sense in enacting secularism or atheism in this game, as bonuses from religious civics and religion itself are much higher.
I totally agree and I hope for a future "religious update"
Atheism is literally believing in non-existence of deities
Do you believe that there is no GigaChad standing right now behind your back with the dildo-shaped black enormous club, preparing to smack you for your anime preferences at a certain point? But, as soon as you turn out or someone around, he becomes invisible. But he is there.
So, do you need to actively believe in that concept, or there is not enough evidence for you even to consider it? =)
The issue is that there is literally no any sense in enacting secularism or atheism in this game, as bonuses from religious civics and religion itself are much higher.
I totally agree and I hope for a future "religious update"
second this. it feels strange that there's not a religious civ type tbh and early religion feels super bare bones. i think atheism as a religion to delete another civs religion is a fine enough mechanic, it just wont get used in singleplayer much cause the player is usually already dominant and has their own religion. i personally think each civ should be able to make it's own "state atheism" partially cause i think most ideology is religion reskinned, but also because i think players who dont get the chance to get their religion off the ground before being dominated by a neighbor should be able to still be able to interact with this system. half of the wonders having a resource you dont use feels bad imo
At the moment I think both options are terrible, although secularism can be useful in a situation of oppression, atheism has no use at all. What is the benefit of tons of spending to expand a religion turning into nothing, losing all religious bonuses, just to win a complaint against the territories that follow a religion? For this reason, there is already the civic body of religious intolerance, which creates the complaints, and still maintains all the bonuses. Honestly, the religion mechanics deserve a rework, an expansion in the style of diplomacy, improving mechanics and adding specialized civilizations
Atheism is literally believing in non-existence of deities
Do you believe that there is no GigaChad standing right now behind your back with the dildo-shaped black enormous club, preparing to smack you for your anime preferences at a certain point? But, as soon as you turn out or someone around, he becomes invisible. But he is there.
So, do you need to actively believe in that concept, or there is not enough evidence for you even to consider it? =)
Atheism is literally believing in non-existence of deities
Do you believe that there is no GigaChad standing right now behind your back with the dildo-shaped black enormous club, preparing to smack you for your anime preferences at a certain point? But, as soon as you turn out or someone around, he becomes invisible. But he is there.
So, do you need to actively believe in that concept, or there is not enough evidence for you even to consider it? =)
Have you ever seen the modern atheist community?)) They are literally the same believers as other religious confessions. I remember even Neil deGrasse Tyson cringed from atheism community in some interview. Btw, this is my honest reaction to your deep dark fantasies
I think the idea was the Secularism allows you to essentially become immune to religious grievances and can be a way to affect an opponent who may be getting a lot of bonuses from their religion if yours is not that powerful. Atheism is similar, except it's a way to push back against a powerful religion and generate your own grievances.
Ultimately both of these don't have much place in the game since it's almost always preferable to adopt a religion to gain the bonuses. It doesn't matter how much that religion has spread for most of the tenants, you always get the full bonuses no matter what once you've adopted them and there's no real benefit to being the religious leader except in a couple of circumstances. Religion is a pretty underdeveloped aspect of the game (and religious pressure / spread is a very opaque system).
Acho que a ideia era que o secularismo permite que você se torne essencialmente imune às queixas religiosas e pode ser uma forma de afetar um oponente que pode estar recebendo muitos bônus de sua religião se a sua não for tão poderosa. O ateísmo é semelhante, exceto que é uma forma de resistir a uma religião poderosa e gerar suas próprias queixas.
Em última análise, ambos não têm muito lugar no jogo, uma vez que é quase sempre preferível adoptar uma religião para ganhar os bónus. Não importa o quanto essa religião tenha se espalhado para a maioria dos inquilinos, você sempre recebe os bônus completos, não importa o que aconteça, depois de adotá-los e não há nenhum benefício real em ser o líder religioso, exceto em algumas circunstâncias. A religião é um aspecto bastante subdesenvolvido do jogo (e a pressão/disseminação religiosa é um sistema muito opaco).
Isso é outra coisa a ser melhorada, a única vantagem de ser o líder religioso é poder escolher os preceitos, ou seja, praticamente nada. Nem sequer é possível forçar outros Estados correligionários a agir em conjunto.
Atheism is literally believing in non-existence of deities
Do you believe that there is no GigaChad standing right now behind your back with the dildo-shaped black enormous club, preparing to smack you for your anime preferences at a certain point? But, as soon as you turn out or someone around, he becomes invisible. But he is there.
So, do you need to actively believe in that concept, or there is not enough evidence for you even to consider it? =)
Have you ever seen the modern atheist community?)) They are literally the same believers as other religious confessions. I remember even Neil deGrasse Tyson cringed from atheism community in some interview. Btw, this is my honest reaction to your deep dark fantasies
Nah, argument Ad hominem. Have you seen the religious communities, especially big ones? They don't give 2 shits about their own rules from the book. Luxury, pedophilia, massive wealth and so on. E.g it doesn't matter what some groups of intellectually challenged people are doing. We have definitions agreed precisely on the premise to describe its nature.
I'm happy that you liked my personal faith. You are welcome to join.
I assume that a religious game update (like the diplomacy one) has always been planned (and was probably planned for a lot sooner than now), which is why these options have not been touched in the interim. I can see the intention behind the policy, aggressive state atheism is a policy many communist countries had - 'religion is the opiate of the masses' vs western 'separation of church and state'
In the meantime, the VIP mod at least gives a fame multiplier with them.
It would be good to have a summary of the yields you were getting from religion, my hunch is that by late game these are starting to become less impactful, but it's hard to add them all up.
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