Logo Platform
logo amplifiers simplified

About the George Sand updates to the Public Ceremonies - feedback

Reply
Copied to clipboard!
10 months ago
Jan 19, 2024, 4:23:33 PM

Hello.


After playing a new game with the new update, I found the Public Ceremonies changes weird.


Back in the previous version, Public Ceremonies were of very limited value for the most part, but served a dumping purpose, as once a city had built all its currently available districts (or reached the lower Stability limit) and available infrastructures, and assuming you don't need/want/can support more military units, the city was left with nothing else to do, so I could invest the Industry to get the different Public Ceremonies bonuses again and again to slowly but steadily improve the city.


Now after the update, the Public Ceremonies are more "thematic", giving a status effect to the city, but losing that "dumping" value that old Ceremonies had. Now, if I own a city with all its currently available districts and infrastructures already built, I'm probably able to finish one or even several Public Ceremonies projects every single turn, or at least one every couple of turns, and given that they do not stack, the ceremonies statuses are just overwritten one over another again and again as soon as they are built, so I'm basically losing all the production of that colony altogether.


If you want to leave Public Ceremonies as they are now (which is nice, as its a nice touch), you need to add instead some other dumping project to build in a city when it does not have anything else interesting to build and you already have a status on the city that you don't want to be overwritten (much as the old Ceremonies did). A sort of "Trade goods" infinite project that converts excess industry into something meaningful (like coins or influence or some kind of permanent improvement to the city), even if at a ridiculously low exchange rate.



Updated 10 months ago.
0Send private message
10 months ago
Jan 21, 2024, 12:10:18 AM

I like the new way ceremonies work after the Goerge Sand update. You hold a ceremony or festival, that will give you a Major boost (+20% for 10 turns on normal speed) to a resource in the city.

The problem is increasing the cost every time you use it. Should be working 10 turns, then on cooldown 10 turns. Perhaps industry should scale with inhabitants

0Send private message
10 months ago
Jan 21, 2024, 3:37:51 PM

Is this really a problem you face? Surely you just build commons quarter or garrison and then keep building districts instead? 


I can't think of a game where I've run out of meaningful building options in my cities, stability from districts isn't that much of a limit. 

0Send private message
10 months ago
Jan 22, 2024, 11:56:11 AM
dongliz wrote:

Is this really a problem you face? Surely you just build commons quarter or garrison and then keep building districts instead? 


I can't think of a game where I've run out of meaningful building options in my cities, stability from districts isn't that much of a limit. 

Surely I face it. By mid-endgame, I usually run out of space to build more districts on many cities, usually the older ones (so, most of the time the problem is not the stability, but the physical space).


Once you have covered the whole city area with districts, and built all available infrastructures (and at that point newer just researched infrastructures can be built in very short timespans), cities need by then something to work towards with their industry. Before, this "something" were the public ceremonies. But now ceremonies dont stack, neither with themselves, nor with other ceremonies, so after you get the first one going, they are worthless as Industry dumps. 


And this scenario usually happens well before finishing the Tech tree, so it's always present unless going for a fast conquest victory. If I want to win with endgame conditions like science, for example, this happens all the time.

Updated 9 months ago.
0Send private message
?

Click here to login

Reply
Comment