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Bug: ransacked tile can not be exploited even repaired

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4 years ago
Dec 17, 2020, 6:46:08 PM

I found if a tile gets ransacked, it can no longer be exploited even if you perform the "repair ruin" task in your city. If I real want to build districts outside my city and I do not want to spend twice the production building a hamlet, I will build a garrison, then build districts next to it. The garrison will later be ransacked so that I can reuse the tile where garrison was first built.

However, it seems as long as a tile ever get ransacked, it can never be exploited again even after repairment.

Photo 1: a tile in that should be exploited but in fact having no yield.

Photo 2: an adjacent tile that was successfully exploited. For comparison


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