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Open Dev - Additionally Feedback

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4 years ago
Dec 25, 2020, 5:06:46 PM

I already gave feedback two times in-Game, but I prefer to give the following feedback in this form instead of in the textfield in-Game.


Bugs:

- I could see enemy units through the fog of war.

- rider or bear animations was sometimes bugged where they continued to run sidewards.

- in both playthroughs there was always one civ that couldnt be destroyed. although they left the nomadic phase already they didnt manage to found a city and their last unit just kept respawning.

- in the loading screen it would always say that I m still in the Neolithic area with nomadic culture.

- the merchant affinity doesnt seem to work. sure I can buy luxury ressources but it seems I cant sell them again. AI also doesnt offer the buy them from me.

-  the tech osmosis event seems to not do anything. nothing happens after I click on it.


other issues:

- its annoying having to raze a city by ransacking the admin center after you conquer it. it also is kind of a waste of influence. instead give us the options to raze the city or turn it into an outpost right after conquering.

- then and again I had serious audio problems. the sound stuttered.

- after 8 hours on video quality fantastic and my GPU load bein at 100% the audio stutter got worse with the game eventually freezing for a minute. I exited the game after that for safety reasons.

- auto explore is terrible. several times I lost ships or even scouts in deep water due to auto exploration not taking care.

- its annoying when your city cant build anymore queued districts due to low stabilty, but you dont realise it stopped producing. please implement some kind of warning message when production stopped due to low stability.

- it was difficult to understand whet the badges in diplo view stood for. please create a tooltip for them.

- retreat seems off. its really difficult to catch one enemy army if you only have one army yourself.


some suggestions and hopes:

- it would be cool to have an overview over every religion in the world to see how your relgion is doing compared to other religions.

- it would be great if we could create claims on territories to get a casus belli. right now invasions have to always be surprise wars where I cant even demand the occupied cities in the end.

- I hope we get some freedom in setting our games up later similar to Civ or Endless Legend with how fast progression speed should go and how big the world or the territories should be.

- I hope you will implement a system of inspiration like discussed in this thread: https://www.games2gether.com/amplitude-studios/humankind/forums/169-game-design/threads/35544-technology-comes-from-inspirations-not-just-research-points?page=2#post-302535


some positive points:

- I love the terrain. I like the elevations, I like the specials like caves, domesticable animals or volcano earth. I like the look of the terrain. very stylish and not too much comic-like.

- I love how you dont have to build cities right away and instead claim the territories with outposts.

- I love how you could basically create one continent wide city by expanding the city territory.

- I like how the battles utilize the terrain around them and love how you improved the system from Endless: Legends.

- I like how you can secure the wonders with influence instead of needing to do the production race like in Civ.

- I absolutely love how you start as nomad instead of a city like in Civ. it gives you so much freedom for finding your first city and is such a unique and inivative way to start the game.

- I like how the culture of your Civ can develope and shift around the factors like progressive, authoritarian, homeland and more.


thats it for now. I hope this feedback helps you out and helps t create the best Civ-like game ever. I am hyped to see the full game in April!

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