Okay, so I tried to go into the OpenDev with the right "generate some feedback" mindset, instead of just enjoying early access to a cool game. After playing through the scenario twice or so, I went back and played a game of Civilization 6, Endless Legend, of Stellaris; and I finally think I've put my finger on what left Lucy OpenDev feeling so "empty" for me:
A distinct lack of "placement play."
One of the strongest aspects of Endless Legend for a player like me, was the puzzler-game aspect of contending with a randomly-generated map, and figuring out how to combat it by placing your cities 'just so' — thinking in the long term ahead, creating those infamous snakey-city-lines, working around resources that spawned in the way of your perfect plans. Similiarly, one of the *biggest* strengths of Civilization 6, in particular, is the "district and improvement game": settling a new city, and spending fifteen minutes without even hitting the "End Turn" button once, because you're painstakingly examining the surroundings and dropping down map-tacks, planning ahead around adjacency bonuses to maximize that city's eventual development.
I want to call particular attention to the Germany/Frederick Barbarossa civilization in Civilization 6, and its specialized "Hansa" district. Playing Germany in Civ6 is famously a placement-game: you lay out your cities just so, and in return you receive absurd mid- and late-game production boosts that just cannot be approached by any other playstyle:
Now, it may just be due to the game being in active development and this being something y'all haven't gotten around to yet - but having finished the OpenDev period, I find myself very afraid that this omission is in fact, intentional, and that there's a business-development goal here around the 'type of player' you're looking to court. I recognize that not all players may find what I described above fun, at all (I'm very aware of the game-design-community meme about "optimizing all the fun out of a game"), but I want to push back against that notion. Guess what? For a lot of us, that sort of thing is *exactly* where the fun in these games lies!
Anyway, I'm here, wanting to make an impassioned plea: bring back Endless-Legend-style borough-placement / adjacency rules. Better yet, pull a Civ6 and make them *really* critical to one playstyle/culture/civ, so that players that don't like placement-play don't have to do placement-play, but those of us that love it can use it to great effect.
ELLIOTTCABLE
Newcomer
ELLIOTTCABLE
Newcomer
22 400g2g ptsReport comment
Why do you report ELLIOTTCABLE?
Are you sure you want to block ELLIOTTCABLE ?
BlockCancelAre you sure you want to unblock ELLIOTTCABLE ?
UnblockCancel