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It seems that there are certain people want to push the game back? Possible compromise?

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3 years ago
Jun 23, 2021, 1:20:16 AM

I think people nowdays are never happy.

As others have stated the game is not perfect but more than definitely in a releaseble state, it's fun, challenging and unique. Let's be honest what does civ VI bring on the table that humankind doesn't? A lot of civs and weather mechanics? Well, guess what after three years they got implemented, the basic game was actually quite scarce. To me humankind feels ten times better than any civ I played at launch, it definitely requires some more work but nothing that will ruin the game's or company's reputation, of course it also depends what the people are asking for... Which seems unreasonable requests lately. Pretty sure the devs are aware that there will be work to be done after release, but I don't think is going to affect the release.

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3 years ago
Jun 23, 2021, 12:13:05 PM
Corgiwealth wrote:

The issue isn't only that the game is lacking in features, but that the features it has aren't living up to their potential and it results in a very repetitive and mundane gameplay loop outside of warring. City management for example has very little meaningful decisions to be made with infrastructure levels and how they work being unnecessarily obtuse and inflating the build menu. Unlocking infrastructure levels should replace the previous level infrastructure in the city and build menu rather then add another thing to have to build before you build the unlocked level for example, it makes no sense thematically to be building Apothecaries in cities when you've already unlocked the ability to also build Hospitals. This has the additional benefit of tidying up the city building screen.


City growth is hard to understand and I think the growth cap is the reason for this, an easy to understand growth soft cap such as housing based on building districts and infrastructures would make it far easier to understand at what point your population is outgrowing the city whilst also adding something else to consider when building districts and infrastructures. Tie all infrastructures to the existence of certain districts and certain terrain elements and you even have something else to consider when settling and building cities.


Cities can't be specialised to provide for your empire, excess food made in a city rich with farms can't be sent to cities that don't have a lot of fertile land. Being able to create "bread-basket" cities is massively important. Its a major reason many cities were built, especially to provide for cities that had become so urbanised they'd lost land to be able to farm.


The battle mechanics are still slightly clunky, especially around moving units around or into battles. Its incredibly frustrating to be trying to move an army around an on going battle, or into to it to reinforce only to be constantly hit by "Your unit can't move here".


Empires gaining influence over other territories is currently useless, instead empires should be able to start assimilating territories that they have 100% Influence over, steadily converting over a period of turns based on the stability of the city or territory to give the empire time to react, generating a grievance for the empire that currently owns it. This would make trying to keep foreign empires influencing your lands far more important.


Religion is pretty much non-existent, it doesn't offer enough flavour and customisation of the religion for it to feel genuinely different from others, and doesn't offer enough management for the player to have to consider it outside of choosing tenets. Religions should be able to choose unique infrastructure such as; places of worship (churches, temples, mosques) faith police, spiritual healing centres, should be able to spend faith in more areas of the game simulating a faith-based empire, should have its own special treaty column between empires, holy days should be a special "status" that affects cities every certain amount of turns based off of the type of holy day chosen.


Populations should be the primary hook for developing and maintaining yields, it makes everything easier to understand and makes it easier to base mechanics. Population should be the primary driver behind FIMS, Influence, Stability, Military Units, Faith. They should be the driver and crux behind your empire, gaining more population and creating more jobs to give to those populations should be the rule, the exception should be passive modifiers to yields.


Naval gameplay doesn't work, ships are slower than many land units, you can't do a naval invasion of land and are weaker than their land counter-parts. There's basically no reason beyond exploration to build a navy; there's no pirates trying to plunder trade routes, no strategic war benefit to having a navy, and once you've explored the map ships even lose their only reason for existing. Special abilities for ships such as landing parties able to found outposts on the coast would be interesting.


Independent people just aren't interesting, they offer no unique stories, units, abilities or reason to keep them around. Theres no politics to involve them with, no great works they could be used to make. They're simply a city to be conquered or converted.


Other 4x games had other things to do whilst war wasn't being waged or planned in their base games. Great people, great works, espionage, politics, and archology. Equally there was more to manage in cities and planets than there is in Humankind. 


Humankind isn't ready, its just not. Beyond performance issues, graphical problems, audio glitches and balancing the game is in a weird juxtaposition of having well designed mechanics but then doesn't take advantage of what those mechanics should and could do.


The UI also... so much information hidden in difference screens or not presented at all. No means to keep track of narrative events, no means to keep track of wars and battles, there's no dedicated trade UI showing current and previous trade routes as to be able to easily diagnose problems. There's no graphs or tables to list the economy, chosen civics, trade, resource management.

There's almost certainly a lot I'm missing based off of all the feedback over the past week. I wouldn't be surprised if Amplitude are discussing a delay with Sega.


The base game has obvious potential, and it was fun to play unlike Civ VI it didn't leave me feeling empty. Its just so obviously lacking in things to do, in management, and some mechanics are just not working as they should be intended to.

I agree with almsot everything that Corgiwealth is stating here. It pretty much sums up the problems with Humankind; there's more I could add but I think if the devs would read this it could be a good summary of what Humankind's issues are. 
When comparing Civ 6 to Humankind however I would say Humankind has the superior combat and has interesting mechanics such as using population for military, and how terrain affects combat. However when it comes to City planning and District gameplay, even Vanilla Civ 6 had a more engaging gameplay. 
I share this feeling of feeling like the game has potential but it's nowhere near where it should be, not even close in my opinion. I've gotten into Crusader Kings III after completly being repelled by CKII's UI, and I cannot see Humankind come even remotely close to the amount of depth that it has. Not even to Civilization 6's level of depth. I don't know if by august the team can pull a miracle but I would be extremely surprised if anyone could turn what the Closed Beta Showcased into a really good 4X game in 6 weeks. 

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3 years ago
Jun 23, 2021, 12:19:32 PM
Sewata wrote:

I think people nowdays are never happy.

As others have stated the game is not perfect but more than definitely in a releaseble state, it's fun, challenging and unique. Let's be honest what does civ VI bring on the table that humankind doesn't? A lot of civs and weather mechanics? Well, guess what after three years they got implemented, the basic game was actually quite scarce. To me humankind feels ten times better than any civ I played at launch, it definitely requires some more work but nothing that will ruin the game's or company's reputation, of course it also depends what the people are asking for... Which seems unreasonable requests lately. Pretty sure the devs are aware that there will be work to be done after release, but I don't think is going to affect the release.

I understand your sentiment here, that yes indeed people tend to have unrealistic expectations and so on; but with a tempered mind and heart I can tell you that the game as it is presented right now isn't what the developpers could achieve. It was their statement that they wanted to finally make the best 4X game they possibly could and that they felt like they were ready. Judging by their previous work  on other titles and comparing to what's out there in the market for Strategy games multiplied by the budged range that this game probably has, I can only feel a bit let down. 
Of course a lot of things in humankind are pretty good, like the Artwork, Sound, Concept and some design decisions however there's a lot of the design that is very lacking. I feel its only fair to be able to critizice a game especially when the developpers are openly asking for feedback. So yeah, people are never happy but criticizing the game when it's even encouraged by the developpers I think can help bring the game to a better state and atleast perhaps make people happier. 

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3 years ago
Jun 23, 2021, 2:17:03 PM

I'm not asking for a refund I just stopped trying to play this build and part of my feedback was that if you need to delay it's release I'll understand. 

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3 years ago
Jun 23, 2021, 2:42:12 PM
Wolvski wrote:
Sewata wrote:

I think people nowdays are never happy.

As others have stated the game is not perfect but more than definitely in a releaseble state, it's fun, challenging and unique. Let's be honest what does civ VI bring on the table that humankind doesn't? A lot of civs and weather mechanics? Well, guess what after three years they got implemented, the basic game was actually quite scarce. To me humankind feels ten times better than any civ I played at launch, it definitely requires some more work but nothing that will ruin the game's or company's reputation, of course it also depends what the people are asking for... Which seems unreasonable requests lately. Pretty sure the devs are aware that there will be work to be done after release, but I don't think is going to affect the release.

I understand your sentiment here, that yes indeed people tend to have unrealistic expectations and so on; but with a tempered mind and heart I can tell you that the game as it is presented right now isn't what the developpers could achieve. It was their statement that they wanted to finally make the best 4X game they possibly could and that they felt like they were ready. Judging by their previous work  on other titles and comparing to what's out there in the market for Strategy games multiplied by the budged range that this game probably has, I can only feel a bit let down. 
Of course a lot of things in humankind are pretty good, like the Artwork, Sound, Concept and some design decisions however there's a lot of the design that is very lacking. I feel its only fair to be able to critizice a game especially when the developpers are openly asking for feedback. So yeah, people are never happy but criticizing the game when it's even encouraged by the developpers I think can help bring the game to a better state and atleast perhaps make people happier. 

I definitely share your view about criticism and it's importance, as long as critiques are realistically thought out with the possibilities and the situation surrounding the game.

I agree, more features could, actually most will probably enhance the game experience, but let's remember that more is not always better, I for example rather have less features but well thought and refinished, to the point it really makes the game smooth through all it's transitions. I was born in Italy and I like to compare this mentality with pizza, few ingredients but well thought and harmoniously sharing the spotlight, with a great dough for the base, that's when a pizza can be called great.

I think the same mentality can be applied for games and many other things in life. I would prefer them try to sharpen the edges and polish the already existing features, then from there start working on new features that could be included after the first year of release.

Updated 3 years ago.
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3 years ago
Jun 23, 2021, 5:29:50 PM
Shataraterevar wrote:
Corgiwealth wrote:
Cities can't be specialised to provide for your empire, excess food made in a city rich with farms can't be sent to cities that don't have a lot of fertile land. Being able to create "bread-basket" cities is massively important. Its a major reason many cities were built, especially to provide for cities that had become so urbanised they'd lost land to be able to farm.

Funny thing is you can actually transfer "food" (population rather). But the only good way is with a MILITARIST affinity. That lets you make units out of population for free, and transfer them to another city (you just move there and disband them). I don't know how intended that is, but having the option to do that only in military affinity is silly. You could also build scouts without military affinity, but with specialised food city, you probably won't have production to do it effectively. Ans you cannot transfer production which is a way bigger problem for that.

The Machu Picu wonder also allows one city to spread food to all other cities.

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3 years ago
Jun 23, 2021, 9:31:54 PM
Sewata wrote:
Wolvski wrote:
Sewata wrote:

I think people nowdays are never happy.

As others have stated the game is not perfect but more than definitely in a releaseble state, it's fun, challenging and unique. Let's be honest what does civ VI bring on the table that humankind doesn't? A lot of civs and weather mechanics? Well, guess what after three years they got implemented, the basic game was actually quite scarce. To me humankind feels ten times better than any civ I played at launch, it definitely requires some more work but nothing that will ruin the game's or company's reputation, of course it also depends what the people are asking for... Which seems unreasonable requests lately. Pretty sure the devs are aware that there will be work to be done after release, but I don't think is going to affect the release.

I understand your sentiment here, that yes indeed people tend to have unrealistic expectations and so on; but with a tempered mind and heart I can tell you that the game as it is presented right now isn't what the developpers could achieve. It was their statement that they wanted to finally make the best 4X game they possibly could and that they felt like they were ready. Judging by their previous work  on other titles and comparing to what's out there in the market for Strategy games multiplied by the budged range that this game probably has, I can only feel a bit let down. 
Of course a lot of things in humankind are pretty good, like the Artwork, Sound, Concept and some design decisions however there's a lot of the design that is very lacking. I feel its only fair to be able to critizice a game especially when the developpers are openly asking for feedback. So yeah, people are never happy but criticizing the game when it's even encouraged by the developpers I think can help bring the game to a better state and atleast perhaps make people happier. 

I definitely share your view about criticism and it's importance, as long as critiques are realistically thought out with the possibilities and the situation surrounding the game.

I agree, more features could, actually most will probably enhance the game experience, but let's remember that more is not always better, I for example rather have less features but well thought and refinished, to the point it really makes the game smooth through all it's transitions. I was born in Italy and I like to compare this mentality with pizza, few ingredients but well thought and harmoniously sharing the spotlight, with a great dough for the base, that's when a pizza can be called great.

I think the same mentality can be applied for games and many other things in life. I would prefer them try to sharpen the edges and polish the already existing features, then from there start working on new features that could be included after the first year of release.

Im not saying more is better, im saying better is better ( ͡° ͜ʖ ͡°). 
I don't think a single one of my criticisms in any of my posts say that I want more stuff in the game, it's more like some stuff that is in the game right now isn't well developped. There's features or "ingredients" but they are not what they should be in my opinion. I also would rather have less mechanics in a game but really fleshed out and engaging ones than a lot of mechanics that are weak and boring. For example I play Super Smash bros Ultimate and that game has SO MANY things crammed in it and I only play 1v1 no items ruleset online against other people and never touch any of the other game modes.

Anyway, what I think is that there isn't an issue of quantity for Humankind, not at all. I think the game has the right amount of mechanics but some of them aren't well executed yet. 

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