at Amplitude.Mercury.Game.Game+<DoStart>d__4.MoveNext () [0x00157] in <e606c76f24df4f658f27082af4ec6286>:0
at Amplitude.Coroutine.Run () [0x00019] in <a38bac599c844a99a8a4fcca3b37292e>:0 Same error. i had to save and reload due to a city saying it was idle but it had a queue. it wouldn't let me next turn. so i saved, then reloaded. I however CAN load the autosave for that same turn though, just not the saved file that i saved right before going back to the main menu.
I've had this same error in the past 3 games I've played. I typically reach the Modern age, notice my science numbers aren't updating or changing in the ways they should be, save, attempt to reload the game, and find that my save won't load.
Then I try every single autosave and find that none of those will load with the same error:
The operation was canceled.
at Amplitude.Mercury.Game.Game+<DoStart>d__4.MoveNext () [0x00157] in <71cf763e804446beb827e20267414c2d>:0
at Amplitude.Coroutine.Run () [0x00019] in <a38bac599c844a99a8a4fcca3b37292e>:0
Then, suddenly, I've lost the ability to continue the game if I don't want to return to a manual save from 200 turns ago.
I've run into the exact same problem on two different games except I only make it to the medieval period before the game crashes on loading. The thing is, I manual save regularly and the manual saves crash as well. I filed a bug report a couple of days ago, I'm not sure if they saw it or not. I'm going to try disabling the cloud save option and see if that's where the problem lies. If that's the issue, then no problem. But if it's still crashing and I don't hear of any effort to fix it, then I'm going to have to uninstall the game until they do fix the problem as this is a gamebreaking bug. This is also the reason why I got gamepass--at least this way I'm not out fifty or sixty bucks had I got the game to own. If they do fix the problem, I'll definitely buy the game as I'm having fun playing it--when it's not crashing, that is. eta: I'm going to try running the game as administrator as well and see if that works around the problem--keeping fingers crossed because this is an annoying bug.
at Amplitude.Mercury.Game.Game+<DoStart>d__4.MoveNext () [0x00157] in <48e26f57634c4f6a9b318395ebd96a82>:0 at Amplitude.Coroutine.Run () [0x00019] in <a38bac599c844a99a8a4fcca3b37292e>:0
All autosaves also doesn't work. Starting a new game works, but it is annoying loose a 250 rounds game ...
The operation was canceled. at Amplitude.Mercury.Game.Game+<DoStart>d__4.MoveNext () [0x00157] in <71cf763e804446beb827e20267414c2d>:0 at Amplitude.Coroutine.Run () [0x00019] in <a38bac599c844a99a8a4fcca3b37292e>:0
In its current state this game is unplayable. MY last 3 games had game breaking bugs. One was the getting stuck at end of turn bug. The other 2 were local save games that were unable to be load. If i could have refunded this on steam, i would have. But that 2 hour window thing is a joke in a 4x game. I also would have expected a hot fix by now, for a bug that makes the game unplayable.
at Amplitude.Mercury.Game.Game+<DoStart>d__4.MoveNext () [0x00157] in <be841a8772a64435bbcb370d62e272e7>:0 at Amplitude.Coroutine.Run () [0x00019] in <f53edf6459dc44a8a8fb533ea92e8139>:0
at Amplitude.Mercury.Game.Game+<DoStart>d__4.MoveNext () [0x00157] in <be841a8772a64435bbcb370d62e272e7>:0 at Amplitude.Coroutine.Run () [0x00019] in <f53edf6459dc44a8a8fb533ea92e8139>:0
same issue that happened in the last era on turn 536
at Amplitude.Mercury.Game.Game+<DoStart>d__4.MoveNext () [0x00157] in <be841a8772a64435bbcb370d62e272e7>:0 at Amplitude.Coroutine.Run () [0x00019] in <f53edf6459dc44a8a8fb533ea92e8139>:0
same issue that happened in the last era on turn 536
Can you also upload
* impacted save file
* dxdiag
* diagnostics.html from My Documents\Humankind\Temporary Files
* player.log from C:\Users\<username>\AppData\LocalLow\AMPLITUDE Studios\Humankind
This also happened to me. Turn 259 was taking forever to load, reloaded game from turn 256, played until 259, got stuck again. quit, tried reloading right from turn 259 and got the error message.
The operation was canceled.
at Amplitude.Mercury.Game.Game+<DoStart>d__4.MoveNext () [0x00157] in <be841a8772a64435bbcb370d62e272e7>:0
at Amplitude.Coroutine.Run () [0x00019] in <f53edf6459dc44a8a8fb533ea92e8139>:0
at Amplitude.Mercury.Game.Game+<DoStart>d__4.MoveNext () [0x00157] in <d6974b915faf493e96bd5af10be9eb54>:0 at Amplitude.Coroutine.Run () [0x00019] in <a38bac599c844a99a8a4fcca3b37292e>:0
* impacted save file : no file, it was on the cloud
at Amplitude.Mercury.Game.Game+<DoStart>d__4.MoveNext () [0x00157] in <be841a8772a64435bbcb370d62e272e7>:0 at Amplitude.Coroutine.Run () [0x00019] in <f53edf6459dc44a8a8fb533ea92e8139>:0
Same problem here. It happened after several events that I would like to remove from my list of the potential causes for the bug.
It was just after an important Windows update (12 October 2021 :KB5006670), it might very well be that the bug was present before but I cannot restore to the previous Windows state.
I just got the 7th star (aesthete) to reach a new era (turn 220) but didn’t transition yet. I replayed several times this moment, sometimes when I transitioned I noticed that I got the short video about the era transition (3 to 4), but not the short one about the Joseon introduction video.
In all my cities, I make sure that no city was terminating a building or infrastructure the next turn, it seems that I was able to push one step before the bug happens (but not quite sure), the bug was there anyway shortly after.
This bug is a major one, hope that it will be solved quickly. I find strange that Amplitude has no communication about the next update to fix it.
Happened too me as well, was 150 turn into a game and then it broke, started a new one, turned off cloud saving and it's happening again. All the saves seem to be broken. Here's the latest autosave and requested files.
I pressed "next turn" button but cannot get in turn 349.
So I saved manually and load my save "349" but I cannot load it.
The operation was canceled.
at Amplitude.Mercury.Game.Game+<DoStart>d__4.MoveNext () [0x00157] in <d008adea21314057b787520292913948>:0 at Amplitude.Coroutine.Run () [0x00019] in <64c835451c4a41e180e10c1500a6fbd7>:0
Here is my last two auto saves and my manual save.
at Amplitude.Mercury.Game.Game+<DoStart>d__4.MoveNext () [0x00157] in <00ff7d4b99ce41d7a87cd7146ca460ec>:0
at Amplitude.Coroutine.Run () [0x00019] in <64c835451c4a41e180e10c1500a6fbd7>:0
When I click next turn - next turn never came - and system is all the time busy. I save during this and wgen I tried to load the game this error above happened.
Note I also performed a cloud save on the same turn as auto-save 365.ctr and that is also corrupted with the same error message.
Error message log below:
Index was outside the bounds of the array.
at Amplitude.Mercury.Options.GameOptionsManager.RefreshEndGameInfoIFN (Amplitude.StaticString optionName, System.String value) [0x0013a] in <89e14be0dd6f4727af02f258fdfb4584>:0
at Amplitude.Mercury.Options.GameOptionsManager.OnOptionChanged (Amplitude.Framework.Options.Option`1[OptionDefinitionType] changedOption, System.Boolean silent) [0x0002d] in <89e14be0dd6f4727af02f258fdfb4584>:0
at Amplitude.Framework.Options.OptionsManager`1[OptionDefinitionType].Amplitude.Framework.Options.IOptionsManager<OptionDefinitionType>.OnOptionChanged (Amplitude.Framework.Options.Option`1[OptionDefinitionType] changedOption, System.Boolean silent) [0x00000] in <c46392af85aa44f08acf3224636f8c30>:0
at Amplitude.Framework.Options.Option`1[OptionDefinitionType].OnOptionChanged (System.Boolean silent) [0x00000] in <c46392af85aa44f08acf3224636f8c30>:0
at Amplitude.Mercury.Options.TextGameOption.SetValue (System.String value, System.Boolean checkVisibility, System.Boolean silent) [0x0001b] in <89e14be0dd6f4727af02f258fdfb4584>:0
at Amplitude.Framework.Options.OptionsManager`1[OptionDefinitionType].SetOption (Amplitude.StaticString optionName, System.Boolean checkVisibility, System.String value) [0x00012] in <c46392af85aa44f08acf3224636f8c30>:0
at Amplitude.Mercury.Options.GameOptionsManager.LoadFromGameSaveDescriptor (Amplitude.Mercury.Game.GameSaveDescriptor gameSaveDescriptor) [0x0009a] in <89e14be0dd6f4727af02f258fdfb4584>:0
at Amplitude.Mercury.Session.SessionState_LobbyOwner+<DoRun>d__1.MoveNext () [0x00200] in <89e14be0dd6f4727af02f258fdfb4584>:0
at Amplitude.Coroutine.Run () [0x00019] in <64c835451c4a41e180e10c1500a6fbd7>:0
I'm getting the same error, and even after turning off cloud sync, it still pops up when I try to start a new game. I am playing with four mods: Super Culture Pack, Official Endless, Culture True Start, and Cognomen. any suggestions on what I should do?
I am playing through Epic Games if that helps. (would have gotten through Steam, but I would have had $10 more off if I did Epic.) In addition to the above, I have also tried verifying the files. I decided to go and try to edit the problematic files myself, but I cannot find them. after getting to the HUMANKIND folder, where could I find the problem files?
error code:
Value has to be >= 0.
Parameter name: length
at Amplitude.Mercury.Game.Game+<DoStart>d__4.MoveNext () [0x00157] in <935c67d25ae24352b8aebc1aea41dc56>:0
at Amplitude.Coroutine.Run () [0x00019] in <0ca2913d0b384786840cb0d0a1b1e025>:0
For me, it always worked either with steam repair or by reinstalling the game. This helps all the time, one of these two, if they don't, then the problem has to be on your PC, or something else, but it has nothing to do with the game. I got bored playing all these games to be honest, now I am more into games which actually involves thinking and attention, therefore playing some online solitaire has been one of my favorite occupations in the last few weeks, and what I like the most about it, is it can be played from anywhere.
I am playing the game from the xbox game pass. I was enjoying the game till today when, while I was on my 600th turn or something the AI stopped playin her turn in to a couple of sieges. I tried to load a manual save and an autosave and both failed with this error showing up to my screen:
The operation was canceled.
at Amplitude.Mercury.Game.Game+<DoStart>d__4.MoveNext () [0x00157] in <490b6abf02344acead54901c1397e218>:0
at Amplitude.Coroutine.Run () [0x00019] in <8c4b16dec84942d68d3842d3bc439357>:0
I tried to load an autosave a couple of turn older and it worked but... The AI again doesn't play her turn in battle. I tried to save and load, or load a previous autosave but nothing, same error as before.
This is unacceptable. I am happy I didn't buy the game, more cuz I see this issue is 9 months old and hasn't been solved...
Still have this bug nearly 2 years later. My Helicopter was going over unfriendly territory when it got ambushed. i pressed manual battle and it was the enemies turn and it just said waiting for their turn, i waited for 10 minutes then went to the main menu to reload a save and it gave me this
The operation was canceled.
at Amplitude.Mercury.Game.Game+<DoStart>d__4.MoveNext () [0x00157] in <6db9799cf9c542788f395560051958f6>:0
at Amplitude.Coroutine.Run () [0x00019] in <479babf06a1f4b9498857d4c8c52dc95>:0
Im currently redownloading the game from xbox gamepass which is where i got it and will see if it works. Mind you i was on turn 1205 and had a very good game so im very upset
Update: All the recent saves that i had didn't work. i loaded up a manual save from turn 876 that ended up working. tried reloading the later saves from then on but it still didn't work. I'll continue playing my current game but i wont make a new one due to this issue. Truly a game breaking bug that should've been fixed years ago
Here to add that almost 3 years after this thread was started i still get this kind of error The operation was canceled.
at Amplitude.Mercury.Game.Game+<DoStart>d__4.MoveNext () [0x00157] in <26d5eabde6884af4a4c6afa86ba71021>:0
at Amplitude.Coroutine.Run () [0x00019] in <8998cd17966f44ffa18154eac980fd39>:0
The only thing different is the <...> at the end but the rest of the error is still the same
I've tried everything, loading older saves, changing settings, playing without mods, uninstalling the game and reinstalling it etc... and this still happens
tried to check the diagnostics to see what happens but they're completely useless as they only give a the same error messages with no indication as to what is causing it
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