Hi everybody,

I know you must still be under the shock/excitement of our Endless Legend announcement yesterday, but we have not forgotten about Dungeon of the Endless! It's not the multiplayer yet (it's coming, we promised you!) but it's still a pretty cool update: the Drakken environment (we actually showed it at PAX East!), two new floors, new heroes that only use machine guns, new mobs with interesting behaviours, the elite mobs and other improvements, additions and bug fixes.


BADASS UPDATE [0.5.0]


  • Added 2 new floors; the dungeon now has a total of 8 levels
  • Added the Drakken environment at the level 7 and 8
  • Added 2 new heroes, both equipped with Machine Guns:
    • Rakya Pulmoni “Smokestack”and her module skills
    • Ken Massoqui “Sado-Maso Militarist” and his risky skills
  • Added 1 new minor offensive module: the Machine Gun (caution: may overheat!)
  • Added 2 new mobs: the Kamikazes
    • Special behaviours: targets the most populated (heroes and module) rooms; stop it before it reaches your most precious rooms
      • Chimera Kamikaze: slow and usually on its own, will cause a huge explosion.
      • Necrophage Kamikaze: weak but a hive of them. They're fast!
  • Added 3 elite mobs, from the level 6, you can encounter stronger forms of:
    • Necrophage Trash
    • Necrophage Hunter
    • Silics Bulldozer
  • Added Steam Cloud support



MISC
  • Improved the fog of war (visual effect and logic)
  • Improved bump map: better lighting on mobs, heroes, merchant and modules
  • Fonts:
    • Added Portuguese/Brazilian characters
    • Added Ukrainian and anti-aliased Cyrillic characters
  • Added new sound effects
  • Reduced the loading time during level generation



BALANCE
  • Improved mobs repartition: there are now less different mobs in each floor and new mobs to discover in each floor. Some mobs now spawn only after a certain amount of doors opened. This repartition will evolve at each update according to the new mobs and floors
  • Improved items repartition: some items are available sooner but rare items are more scarce, particularly in the first levels
  • Slightly increased the amount of module slots
  • Tweaked events probabilities
  • Increased Food reward quantity of Cryo Capsule
  • Slightly increased Dust loot in rooms
  • Slightly increased global mobs difficulties
  • Increased Silics mobs power
  • Added area of damage on Silics Bulldozer (“Golem”) and Necrophage Red Flying mobs
  • Slightly increased Food cost to level up a hero
  • Increased skill effect duration (+1sec)
  • Increased effect power of skills on:
    • Warface
    • Red Plume
    • Kneecaped
    • Duelist
  • Reduced effect power of “Engage Turtle Mode” skill
  • Added damage over time on hero, with “Sacrifice” skill effect (instead of direct damage)



BUG FIX
  • Fixed a bug where the destroyed module slots aren’t saved
  • Fixed a bug where Gork remains black in the hero selection screen when discovered
  • Fixed a bug where the hero gets stuck when the user tries to interact with the "Endless Artefact" while opening a door




Enjoy!