0.1.20 version of Dungeon of the Endless now available



Hi guys,

We have prepared for you an exciting update [0.1.20] for Dungeon of the Endless that will introduce a new level (now 5 in total), a new environment: the Laboratory, new mobs, a new hero, some improvements, difficulty tweaks, bug fixes etc. Check out the release notes below for more details.


GAMES2GETHER

G2G results
We actively read the Official Forums and Steam Discussions though we don't necessarily always have the time to reply. So keep on giving us feedback: that's how we will improve the game!

As you know, we enjoy the interactions that the GAMES2GETHER allows: sharing our design documents to get your opinion on the game at a very early stage of the development, the Early Access system that allows you to play the game before its official release and participate in the design choices, meeting you in person at gaming events or at the studio, organising design brainstorms and of course competitions that allow us to add your awesome ideas at the same level as ours in the game!

The GAMES2GETHER vote on the new hero for Dungeon of the Endless is now over...Skroig won, though Uraz and Burf weren't that far behind! Thank you all for voting.




New G2G vote & Competition
This past week, we have organised a quick brainstorm on the DotE forums to look for ideas for the major and minor modules: these are currently featured on the GAMES2GETHER vote so don't forget to check them out! This week, we have something similar, that we enjoyed doing with Endless Space in the past: a creation competition.


Item Creation Competition - Get your item added to the game and win an awesome DotE T-shirt


You will find more details here: Item - Creation Competition.


Release Notes [0.1.20]

IMPROVEMENTS AND ADDITIONS
  • Added 1 new level, reaching a total of 5:
    • Special stage: the level 5 has no major slot. The player has to stock resources in the previous levels to win the game; the initial Industry & Food production bonus is set to 3
  • Added the Laboratory environment at level 3, 4 & 5
  • Added a new layout for the starting rooms above level 1
  • Improved the level design with more branches around the Crystal at level 4 & 5
  • Improved the exit spawn: now generated at the beginning of the level so it doesn’t spawn next to the first room
  • Added 2 new mobs: Hydra and zombie Chimera (special behaviours to be added on the Hydra)
  • Added 1 new hero: Golgy, the spider-woman, with 3 exclusive new skills and a particularity: she doesn’t have weapons but 2 device slots
  • Added 8 new objects, some with passive skills, like repairing (repairing skill has been added to already existing items). The tooltip of these items with skills is WIP
  • Fixed some passive skills effects (e.g. Iron Fist and Placebo)
  • Improved performance, especially on the GUI
  • Improved the hero GUI panel (better feedback on hit, still WIP)


BALANCING
  • Some mobs now spawn on specific levels
  • Reduced the difficulty at level 1 (no more Crystal Eaters or Golems): we want to keep this level less difficult to let the player grasp the game
  • Slightly reduced difficulty at level 4 (in prevision of level 5):
  • Reduced waves number
  • Slightly increased hero and merchant spawns, Dust and major slots
  • Slightly increased mobs Dust loot
  • Slightly increased the power of mobs but reduced their number
  • Improved War Mask skill (Hikensha): the attack power bonus is applied even in the powered rooms
  • Increased Dust at start to 24 (previously set to 20)


Your previous game save will not be compatible so please start a new game. Thank you!