Hey,
In this 0.6.7 update, we have been focusing on the addition of content, balancing and bug fix, all while working on the multiplayer mode. That includes: new heroes, new mobs, new modules created by community members (Shop by CharlieWoo and Bioorganic Transference by Lynx_gnt) sfx, GUI elements, and so on. Before you ask: no, unfortunately, the multiplayer isn't ready yet BUT it's coming along fine!
At the moment, we are implementing some Steam features for this MP mode, besides other improvements requested by the community; we are hoping our VIP players will be able to test it very soon.
[0.6.7] RELEASE NOTES
Content
- Added 2 new heroes linked to the Dust :
- Lady Joleri Tulak, an Auriga Native who consumes Dust to get more attack power
- Warden Mormish, a Profit Seeker who can bring you Dust
- Added 4 new modules:
- [Major] Shop: attracts a merchant to defend and earn Dust by operating it [G2G]
- [Minor] Bio-organic Transference: restores a little amount of health for each kill [G2G]
- [Minor] Operator: improves the major module bonus
- [Minor] Lure: casts the illusion of a hero
- Added 2 new mobs:
- Silics “Supporter”: gives a bonus to the other mobs
- “Keeper”: stays in the room and becomes stronger with time until it is killed (DANGER!)
- Added 3 new elite mobs:
- Necrophage “Crystophile”
- Chimera “Zombie”
- Silics “Mini Golem”
- Added new sound effects
Misc
- Added the "Multiplayer" button in the main menu (greyed out for now)
- Added a log instead of the notification / error panels (may be reduced)
- Added a rotation on the Machine Gun module
- Changed the Necrophage “Flying” sprites
Balance
- Added bonus on “Autodoc Shards” (healing) module if there are no mobs in the room (and reduced its default effect)
- Updated the mobs spawn table
- Reduced Bulldozer Elite and Kamikazes spawn probabilities
- Increased Kamikazes power
- Reduced Bulldozer Elite power
- Reduced the cooldown and power of “Claymoar” (same DPS)
Bug Fix
- Fixed the fullscreen resolution behaviour
- Fixed some skills and modules tooltips
- Fixed a bug disabling heroes’ AI attack target when passing through door steps
- Fixed a bug preventing the level to end when the hero carrying the crystal is moved to a room past the exit
- Fixed several animations