Hi everyone,

Before the release of a new official update of Dungeon of The Endless, we need courageous players to try this not totally polished version. To avoid breaking the experience for the less adventurous players, the build is delivered in a branch on Steam.


Instructions
To access this [0.9.20] version, you will need to:
  • Right click on the game in your Steam library
  • Select Properties
  • Select the Beta tab
  • Select the version “Test branch – Work In progress” in the drop-down list

If you would like to get back to the regular version, simply select "NONE – Opt out of all beta programs”

To report an issue about this build, don’t forget to give the version number and follow the instructions on this topic. Please read the “known issues” at the end of the change log before creating a new topic. Thanks!


Build Content
As you can see with the version number, there were a lot of iterations before this build! We added the 2 last heroes, a mob and an event but also the much-awaited tactical map, the backpack and other improvements requested by the players



Release note [0.9.20]
Content
  • Added 2 new heroes:
    • Mizi Kurtiz, the G2G hero and her dark companion
    • Kreyang, the EL Founder pack Drakken hero
  • Added 1 new event: the EMP, which temporarily deactivates modules of random rooms [G2G] Thanks Stealth_Hawk
  • Added 1 new mob: the Hurna Debuffer (and its elite form) which reduces the attack power of heroes in the room
  • Added “almost-HD” portraits for the heroes HUD
  • Improved environments by adding props, animations and FXs
  • Added situational dialogues (different for each heroes)
  • Added new tutorial (select in the menu to test it) [WIP]



Improvements
  • Added a tactical map: mouse wheel down to zoom out, then click or mouse wheel up over a room to zoom in. You can move and (un)power rooms in this mode
  • Improved the Crystal phase:
    • The rooms are no longer unpowered
    • The Crystal can’t be put back in the first room
    • All the doors of the floor are opened!
    • You have to decide when you leave the floor: all your crew have to be in the exit, otherwise you lose them!
  • Added a Backpack in the Inventory panel: all items in this bag will be kept between floors
  • Added remote powering: auto-power several rooms at the same time by clicking on a remote room as long as you have enough Dust
  • Improved Merchants: each one now has a currency between Food, Industry, Science and Dust for sell and buy
  • Added a “multi-doors” bonus: get a score bonus when you open doors in an “action phase”
  • Added a pause button on the bottom right widget
  • Improved several animations on monsters & heroes
  • Heroes found in the dungeon can now have a higher level (with cost slightly increased)
  • Added hero refund: if you dismiss a hero, you get a certain amount of food based on his level
  • Added a special portrait when a hero dies
  • Improved Heroes HUD: reorganised the buttons to avoid misclicks, improved wounded feedback
  • Improved GUI (log, hero panel, FIDS, dialogue, transition screens…)
  • Unlocked Deena by default



Balancing
  • Increased the level up cost of first hero levels, slightly reduced the last ones (global cost is increased)
  • Increased number of new heroes in the floor
  • Reduced heal cost in the Infirmary Pod
  • Reduced Shop cost (build & research)
  • Tweaked item costs (for drugs) and effects (for devices)
  • Increased Lure activation delay
  • Reduced the power and the number of the anti-minor modules mobs
  • Increased power of Kamikazes, but they also hurt other creatures



Known issues
  • Level up preview is not displayed
  • Green colour is not correct in the tactical map (should only show the rooms with modules)
  • Mouse wheel can be used in the Inventory
  • Launch tutorial doesn’t close the esc menu (and the controls menu doesn’t work)