Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
Did you consider the idea to do a game mode like the one in the last version of Spelunky? I mean a daily randomly-generated dungeon, but the same for all the players, with the same events and modules locations in each room, and only one chance to do it. With a leaderboard ruled by the floor and the ending score.
I think it could be fun, and a good way to add some competition and raise the playtime (not sure of my word, "la durée de vie", pour les francophone du coin ^^), although the different paths taken by players could make the contest a little unfair (cause it’s impredictable and based on luck if one player found a good route and another a bad one). But I think, nevertheless, than a good player shoud be able to compensate the random-side of the game.
I don’t know if it’s possible, cause I don’t know how the game deals with the random events (like the waves of monsters who depends of some factors like the number of doors already opened). But it could be fun, no?
lizzardpt wrote: A daily challenge like in Spelunky would be great down the road, but I think that would be a nice feature for the future
I would actually have to say that the alpha stage is the most important stage for the community to give a studio long term suggestions. I mean, if they know what features we want in the end result, they know how to build the game's foundation to accomodate. So keep the long term suggestions rolling! +1 for this suggestion, too.
This is a great suggestion, I think it actually provides a way for the game to offer an online leaderboard without the fear of save-scumming, since it could be made so that there is no "save and continue" part of it. Thus, people who are more competitively inclined could feel they can trust the results of others while not alienating a potential player base from the game.
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