Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
As a music composer and sound engineer of 8 years for Science Fiction and Horror games I'm particularly interested in the audio sides of things, what's the plans? I've seen you guys are working on another 4x4 strategy game, will DotE receive the same love?
I'm really loving the music of Endless Space, it captured an ambient space feel the game should have, and DotE is getting there nicely albeit limited (as it is alpha), my only concern is the horror behind being stranded, alone, with almost no hope to live is a little lost. I wont make suggestions as I know an artist is a creator from the soul, I was just wondering if there were plans to lean more towards horror in upcoming updates.
I feel the musics are just right : the first time I heard the music (and that was with the very first alpha), the first picture I had was the one when you find the robot in Crono Trigger. You know how lone and sad it felt ? It was the same.
We didn't really discussed the audio side of things with devs, so I can't give hints. But I don't think (it's a personal opinion) they want something too close to horror.
Pressure, tension, I think yes. "Horror" sounds, for me, a bit far from what they look like to have in mind.
VieuxChat wrote: We didn't really discussed the audio side of things with devs, so I can't give hints. But I don't think (it's a personal opinion) they want something too close to horror.
Pressure, tension, I think yes. "Horror" sounds, for me, a bit far from what they look like to have in mind.
*Scratches beard* Horror... doesn't seem to fit for me either, horror is mostly about implying and making us think "what the floob-flab was that?!" or... be horrifying, so probably less monsters, insanity + whatever else and the game would have to be way darker to even begin to convey that sort of theme; loneliness, isolation, desperation, tension and of course pressure sounds... just about right to me.
Edit: Kind of... creaking pipes, somber music, electric sparks from a broken wire, echoes... that sort of stuff - sitting in a room eating ice-cream by yourself, you know.
Well, personally when I first opened the game, I was very impressed with the music. If ideas in this thread can be taken into account, and if the music can be improved on in future, it will surely be one of the games best features.
Frankly, the only thing I would dare tell the devs about music is whether I like it and I think it fits the game, nothing more. And I happily say yes on both counts. I don't see any need for "horror" music in DotE.
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