Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
The G2G Votes is great. Easy to use and read. Looks good. It's simple and it's gets the job done. Also awesome how you let us decide what's in the game.
Glad you appreciate our GAMES2GETHER. It worked really well with Endless Space about two years ago, so of course, we had to do it with Dungeon of the Endless again!
Wendellis wrote: The G2G Votes is great. Easy to use and read. Looks good. It's simple and it's gets the job done. Also awesome how you let us decide what's in the game.
Good Job guys.
Welcome to the Amplitude Forums, where your thoughts and opinions matter
Sorry - new here but I've played Endless Space and DotE for a while now. The most recent votes have been largely content - so the community definitely has a say in the flavor of the game. Are there more substantial decisions the community makes, or are they left to game designers?
In any case, the responsiveness to feedback by the devs here isn't something I've seen before. Very refreshing to see games as living things, not sculptures to be made in solitude and then placed in a glass case.
beason4251 wrote: Are there more substantial decisions the community makes, or are they left to game designers?
Convincing the game-designers to make more substantion decisions is hard but doable and it mainly works using the forums.
If you can present your idea here in a good to grasp way, explain the thoughts and why it is better to have it that way and get backup from a lot of different people supporting it, than chances are well, that you can impact something.
Ail wrote: Convincing the game-designers to make more substantion decisions is hard but doable and it mainly works using the forums.
If you can present your idea here in a good to grasp way, explain the thoughts and why it is better to have it that way and get backup from a lot of different people supporting it, than chances are well, that you can impact something.
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