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Voting Screen

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11 years ago
Jan 21, 2014, 11:53:40 PM
The G2G Votes is great. Easy to use and read. Looks good. It's simple and it's gets the job done. Also awesome how you let us decide what's in the game.

Good Job guys.
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11 years ago
Jan 22, 2014, 12:49:47 AM
it also encourages people to buy more of their products and be active on the forums to get more g2g points. i have always thought it nice
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11 years ago
Jan 22, 2014, 12:56:09 AM
It was back then and still is a revolutionary idea, it gives you the feeling you arent just a customer which shall buy the game and then shut up.
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11 years ago
Jan 22, 2014, 9:55:43 AM
Glad you appreciate our GAMES2GETHER. smiley: smile It worked really well with Endless Space about two years ago, so of course, we had to do it with Dungeon of the Endless again!
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11 years ago
Jan 22, 2014, 11:38:20 AM
Wendellis wrote:
The G2G Votes is great. Easy to use and read. Looks good. It's simple and it's gets the job done. Also awesome how you let us decide what's in the game.

Good Job guys.




Welcome to the Amplitude Forums, where your thoughts and opinions matter smiley: approval
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11 years ago
Jan 22, 2014, 11:39:48 PM
Sorry - new here but I've played Endless Space and DotE for a while now. The most recent votes have been largely content - so the community definitely has a say in the flavor of the game. Are there more substantial decisions the community makes, or are they left to game designers?



In any case, the responsiveness to feedback by the devs here isn't something I've seen before. Very refreshing to see games as living things, not sculptures to be made in solitude and then placed in a glass case.
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11 years ago
Jan 23, 2014, 11:35:24 AM
beason4251 wrote:
Are there more substantial decisions the community makes, or are they left to game designers?


Convincing the game-designers to make more substantion decisions is hard but doable and it mainly works using the forums.

If you can present your idea here in a good to grasp way, explain the thoughts and why it is better to have it that way and get backup from a lot of different people supporting it, than chances are well, that you can impact something.
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11 years ago
Jan 23, 2014, 11:53:07 AM
Ail wrote:
Convincing the game-designers to make more substantion decisions is hard but doable and it mainly works using the forums.

If you can present your idea here in a good to grasp way, explain the thoughts and why it is better to have it that way and get backup from a lot of different people supporting it, than chances are well, that you can impact something.




And the feedback of the VIPs matters ofc too.
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