Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
The problem with turrets I find is they target something else while ignoring what they being attacked & because of this they go down very fast. Having slow module with turrets makes things even worse because mobs that act as decoy will stay there longer. I get forced by game to only use turrets where I can place at least 4 & hope what one of them will attack back
My suggestion is to make turrets to attack what ever attacks them first and then all other mobs.
The developers said they will improve the auto-targeting system, but to me it can't replace the manual-targeting.
More than once, I lost a food/prod module because the targeting system focused on the crystal guy when it was not necessary (because behind the room, there was some other rooms who could have deal with him).
I can understand the wish to not have too much micromanagement, but it's all about situation, and the game can't always take the good decision, and I'm personaly feeling frustrated in that kind of situations. :/
Ideally we would be given the ability to set targeting priority ourselves. Ideally one default setting for the dungeon with the ability to adjust individual rooms. Then a room without major modules could prioritize those enemies that head straight for the crystal and then those that attack minor modules, while turrets in a room with a major module could prioritize the crystal giants in order to protect the major module.
I'd like to see an option to alter a turrets targeting AI with a few options to pick from a list like 'attack first in range' 'attack last in range' 'attack random' 'attack highest hp' 'attack lowest hp' ect. Not the micro of manual targeting, just some tactical choices based on what kind of turrets you put in the room.
Personally, I never found it to be a problem, turrets come and go. Yes, I would love for them to never be destroyed, but in the end of the day, they did their job well enough. But regarding the targeting AI, well I am sure it will be fixed, if not changed to a better system.
Report comment
Why do you report DaveyAlcala@live.com?
Are you sure you want to block DaveyAlcala@live.com ?
BlockCancel
Are you sure you want to unblock DaveyAlcala@live.com ?
The problem with turrets focused on attackers is the giant one who smash your production modules. You really don't want your turrets focus on attackers when this horrible golem is about to destroy your nice and expensive module. Because these production modules (industry/food) are now far more expensive than just some turrets.
Tiphereth wrote: The problem with turrets focused on attackers is the giant one who smash your production modules. You really don't want your turrets focus on attackers when this horrible golem is about to destroy your nice and expensive module. Because these production modules (industry/food) are now far more expensive than just some turrets.
Good point. I use turrets mainly to weaken enemies before they get to hero choke point which both far away from main modules :P
tetracycloide wrote: I'd like to see an option to alter a turrets targeting AI with a few options to pick from a list like 'attack first in range' 'attack last in range' 'attack random' 'attack highest hp' 'attack lowest hp' ect. Not the micro of manual targeting, just some tactical choices based on what kind of turrets you put in the room.
I think this is a cool idea. But for all we know when they fix targeting AI we may not even need options like this.
k37chup
Newcomer
k37chup
Newcomer
4 000g2g ptsReport comment
Why do you report k37chup?
Are you sure you want to block k37chup ?
BlockCancelAre you sure you want to unblock k37chup ?
UnblockCancelTiphereth
Newcomer
Tiphereth
Newcomer
20 000g2g ptsReport comment
Why do you report Tiphereth?
Are you sure you want to block Tiphereth ?
BlockCancelAre you sure you want to unblock Tiphereth ?
UnblockCancelbluex
Newcomer
bluex
Newcomer
6 000g2g ptsReport comment
Why do you report bluex?
Are you sure you want to block bluex ?
BlockCancelAre you sure you want to unblock bluex ?
UnblockCancelVIPmelkathi
Forgotten VIP
"Golgy in the Lair of the Spider Queen" The best Dungeon of the Endless Boss Expansion that never was.
VIPmelkathi
Forgotten VIP
29 100g2g ptsReport comment
Why do you report melkathi?
Are you sure you want to block melkathi ?
BlockCancelAre you sure you want to unblock melkathi ?
UnblockCanceltetracycloide
Newcomer
tetracycloide
Newcomer
100g2g ptsReport comment
Why do you report tetracycloide?
Are you sure you want to block tetracycloide ?
BlockCancelAre you sure you want to unblock tetracycloide ?
UnblockCancelDaveyAlcala@live.com
Newcomer
DaveyAlcala@live.com
Newcomer
100g2g ptsReport comment
Why do you report DaveyAlcala@live.com?
Are you sure you want to block DaveyAlcala@live.com ?
BlockCancelAre you sure you want to unblock DaveyAlcala@live.com ?
UnblockCancelTiphereth
Newcomer
Tiphereth
Newcomer
20 000g2g ptsReport comment
Why do you report Tiphereth?
Are you sure you want to block Tiphereth ?
BlockCancelAre you sure you want to unblock Tiphereth ?
UnblockCancelk37chup
Newcomer
k37chup
Newcomer
4 000g2g ptsReport comment
Why do you report k37chup?
Are you sure you want to block k37chup ?
BlockCancelAre you sure you want to unblock k37chup ?
UnblockCancelDaveyAlcala@live.com
Newcomer
DaveyAlcala@live.com
Newcomer
100g2g ptsReport comment
Why do you report DaveyAlcala@live.com?
Are you sure you want to block DaveyAlcala@live.com ?
BlockCancelAre you sure you want to unblock DaveyAlcala@live.com ?
UnblockCancelTiphereth
Newcomer
Tiphereth
Newcomer
20 000g2g ptsReport comment
Why do you report Tiphereth?
Are you sure you want to block Tiphereth ?
BlockCancelAre you sure you want to unblock Tiphereth ?
UnblockCancelCharlieWoo
Newcomer
CharlieWoo
Newcomer
200g2g ptsReport comment
Why do you report CharlieWoo?
Are you sure you want to block CharlieWoo ?
BlockCancelAre you sure you want to unblock CharlieWoo ?
UnblockCancel