Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
Played through 0.8.5 a couple of times now. Just a couple of notes.
Remains annoying how you can't assign which heroes are assigned to hotkeys 1 and 2 when character selecting. I like my runner to be assigned to the "1" key, but the first character I select is always assigned to the "2" key. Just annoying, doubly so when you are selecting 4 people in for the armory. Good luck getting them assigned to the numbers you want.
If you place an Emergency Generator in an Auto-powered room by accident (I can't imagine anyone wanting to do this on purpose), deleting the generator removes the auto-power effect. This has only happened twice and I'll eventually learn my lesson, but I just wondered if this was intentional or a glitch.
The KIP cannon seems incredibly OP'd at the moment. I never research any other weapons.
Emergency Generators make the final levels an absolute cakewalk. You can just beeline for the exit by levels 9 and 10.
100% loading glitch made me want to throw something. Thank you for the hotfix.
Also, can't thank you enough for handling this early access so well and creating such a fun game. You guys are the gold standard.
Merchant bug still occurs. Went to buy an item in Infirmary, clicked on Merchant item, then my item, and instead of the old item going to inventory, it straight disappeared. *sigh* Items had identical names, but not stats. (Not the first time with this bug, so I guess I just need to not rely on expected buying behavior moving forward). (8.5)
When dismissing a hero, equipped items disappear and don't go into inventory. (pre hotfix)
100% loading freeze, Infirmary level 3 (8.5)
Heal button underneath the portrait is annoying when you accidentally click it. Please consider having an option to remove it, and use a keybind (or even left/right/middle click on portrait) to heal. Again, when all your characters are perpetually injured (Infirmary), it's pretty easy to misclick a few times.
Would be great to be able to see wit thresholds on modules (if it doesn't scale per each wit increase). For instance, I made a couple of mech. pals on a merchant shop room, but wasn't able to raise the bonus from +2 to +3. (I think I hit +18 wit without it changing.)
How does defense work? Is it a block per hit? I think on one of the FAQs it said defense is percent reduction, but wouldn't that mean a defense of 100 or more is invulnerable?
Repairing while out of combat takes days on Infirmary. It almost seems like it's using the in-combat repair speed for this. I hope this is not intended to have to wait for long repairs on this ship.
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