Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
Heh... my bad for not reading the date.. due..... Oh well~ I wanted to share these anyway
The Shields: Room that has limited Strength (for instance a limited protection that would either "kill a tax collector or monster"/"Absorb certain amount of damage"/"Certain Factor * Dungeon level = Absorb Certain Amount of Damage" on protecting The starting Room with crystal, however has a -10 Dust Penalty to have the shields on. After the shields absorb a certain amount, the shields will disappear for that floor. The Regeneration will be up for the developers.
* - Short Circuit Penalty (Plan ahead Penalty): 0/-1/-2/-3/-4/-5 Dust when deactivating and activating power to one room (accumulates but ends per round)
- - Consecutive Clicks increases penalty from -1 Dust -> -2 Dust the second deactivation and activation in the same room in quick succession. With the Max of -5 dust per deactivation/activation in quick succession.
- - The counter of Penalty resets every time a door is opened (or it reduces the penalty by 1 or 2).
The middle one should represent the Crystal Core for the Power Generator, while the 3rd one is more connected with the Tesla Coil/Shields' Crystal
Power Generator Room/Core: Room that Requires 20 Dust to power the first room, ("-2 Dust req. every room after until 10" / "-1 Dust required every room after 6th room until the 10th room") Ending at 5 Dust as the end.
The room is to decrease the amount of Dust Required to power more consecutive rooms.
- Dust required to power a room: 20 Dust/18 Dust/16 Dust/14 Dust/12 Dust/10 Dust/9 Dust/8 Dust/7 Dust/6 Dust/5 Dust....5 Dust..
- More 10 rooms Powered, 1 Dust is rewarded every door that is opened.
* - Short Circuit Penalty (Plan ahead Penalty): 0/-1/-2/-3/-4/-5 Dust when deactivating and activating power to one room (accumulates but ends per round)
- - Consecutive Clicks increases penalty from -1 Dust -> -2 Dust the second deactivation and activation in the same room in quick succession. With the Max of -5 dust per deactivation/activation in quick succession.
- - The counter of Penalty resets every time a door is opened (or it reduces the penalty by 1 or 2).
Tesla Coil Room: The Crystal is connected to a living Tesla coil. Targets and Inflicts 2-4 damage in chains to any enemies in the room, however also inflicts 50% of the damage to heroes inside the same room. Every strike uses 1 Dust. Taking damage also decreases dust.
Hopefully these rooms aren't similar to others. XD
i was typing mine in and the log in screen desided it didnt log me in so i retyped everything in for me and was to late. i think i might have gotten mine in in time. i do hope they see this.
Wireless/Remote Power Grid - Powers rooms remotely with either extra dust requirement (11/12/13/14 Dust required to power the room remotely by distance) or (-1/-2/-3/-4 dust every time that a room is powered remotely, depends on the distance away from the nearest room or from crystal)
Can be restricted by having a maximum range/radius from the crystal.
Perfect for planning tower defense (Should go injunction with modules if the attack modules are buffed.)
Teleportation Room - Every 5-10 doors opened, any heroes inside the crystal room will be randomly teleported to a room in the current floor.
Cloning Bay - Holds one random hero that is cloned every floor. Penalty: the hero cloned is always level one when activated. Cost 10 dust when occurred.
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