Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
Is there a rule of thumb for wit per resource when operating modules? This has an impact in deciding which heroes to level up for min\maxing purposes. A forum search for "wit" returned nothing (quite odd).
Let me dig in the XMLs a second and see if I can find something that explains Wit. Be right back.
Edit: Ok, I know I saw something that said how wit adjusts basic modules somewhere in a post, but I can't find it. I thought the formula might be in an xml as well, but it is not. I am actually at a loss now myself, and you have me curious too.
Now just to clarify, if my hero has 6 wit...and works a major mod...he should add 3 FIS? And what about Dust from the merchant shack? Is that capped at one, because even when my hero with high wit works it I only seem to get 1 Dust?
Adding the first Pal with +2.5 wits adds +2 production. Adding the second one adds only 1 production. The formula seems more complete, as it seems to round the value upwards.
Ok, Store seems to be different than it says. It seems to be dust = 1/10 of wit. Am I reading this one correctly?
Can't be. Adding a simple Pal module with only 2 wits grants +1 dust.
Unless of cource, the value is rounded up. But then again, if it rounds up by levels (from 1 to 9 rounds to 10, from 11 to 29 rounds to 20, and so on) a hero with 11 wit working a merchant should grant 2 dust per turn.
I'll experiment bumping a merchant to 20 wit (through items and pals) and see if I get get +2 dust on my next run.
Mysterarts wrote: The HUD has a flat bonus without operator (20% - 100% Defence bonus) and an operator bonus (Wit * 1.2 Defence bonus).
2 things Mysterarts, first, the HUD affects attack power, not defense, correct?
Second, if it is affected by wit, why does the XML files not say so? Every module except for the HUD and LAN list "OperatorWit" as the "Left" Operand. LAN and HUD just give a "Value" variable and that's it. Shouldn't it list 'Left="$(OperatorWit)" ' somewhere in it's code if it does take wit into account?
similarly, a couple other things I wonder: what is the formula for defense? and what is the formula for the score? I saw in the dev notes that it was once 10x doors + 1x kills, but the score now is much higher than that. even counting 1x resources, my score was still higher.
There is a thread here on the foruma bout score. I need to go to bed so really shouldn't go looking for it, but I think you'll find it quickly even with me asleep
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