Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
I know that Autodoc, sepressive fire, dust field gen etc do.. but how about tear gas? Would a room full of them deal high damage per second and make their defense basically 0?
I'm sure the damage from tear gas stacks, but the defense reduction is a percentage so there is probably a diminishing return there. Either way, I prefer a combo of tear gas, neurostun (so the monsters are in the room longer) and area of effect damage modules and tesla (if there are many anti-module monsters).
Yeah, that is what I usually do- but I was wondering for the armory pod. Trying to do an armory run, with pause disabled, trying to open every door, and never let the crystal get it. :P I'm thinking I'll just go for the poison module, pepper spray, and tear gas. Only options, but with them and neurostun, you do have a nice combination.
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