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Losing items "bug"

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10 years ago
Dec 9, 2014, 8:07:27 PM
So, I figured out quickly that you could only take 4 items to the next floor, and there was a top row in the inventory that was kept.



The problem is, and I keep on doing this, that right before picking up the crystal, I go over to a shop, equip the items I want, and sell everything so I've got only 1 row of 4 items left that I want to keep. Then I go, pick up the crystal, go to the next level, and find half of my items are gone! Because selling items in the shop *shows* my 4 remaining items on a single row, I keep assuming they're going to be kept, and forget to look in the inventory to see what seemingly arbitrary set of them (after I did my equip/sell shuffle) it's decided it wants me to keep, and rearrange my only 4 items into those 4 slots.



It would be great if, in the case of empty backpack slots, it always kept the next items. Alternatively, if the shop inventory screen reflected which were in the backpack (two separate rows or some other indicator), though that would make that screen a bit ungainly. Alternatively, perhaps the simplest, the game could, when leaving a shop, move items into the backpack slots automatically, so that opening the inventory immediately after leaving a shop always presents the exact same rows of ordered items you saw within the shop.
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10 years ago
Dec 9, 2014, 10:11:22 PM
I've managed this myself a few times.

at other times, when there isn't a shop to sell at - I've forgotten to change what I keep so to speak.

but that's different.

It would make sense to move items into the backpack automatically when there is room,

but could there be some negative side to doing this?

Or is it a bother to program?

I'm curious now.
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10 years ago
Dec 10, 2014, 12:25:13 AM
I think the only downside would be there would now be no way to get rid of items... however, I do not think there is ever a gameplay reason you would *want* to get rid of items, so moving automatically upon level exit seems like it might just be all-around better. The UI would be a bit confusing if it moved things constantly (there'd be no way to swap items into an empty space in the "keep" row, unless you can swap items positions somehow - it did take me a few games before I figured out that you could move items between the rows in the backpack/inventory without having to equip them on people and back off to swap places...)
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