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New DoTE Hero Questions

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10 years ago
Feb 19, 2015, 10:19:09 AM
melkathi wrote:
That out of the way, the fact remains you are basing your decision on an assumption. The skills for the heroes have not been decided. You could end up with the robot not having Operate but both the others having the skill :P




Indeed, part 1 is really about the story of the hero, there are still a lot of gameplay options for each one smiley: smile
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10 years ago
Feb 20, 2015, 2:16:59 AM
I tend to start with 1 op and 1 fighter and move to 3 fighters and 1 operator. I have played a few games majority ops, but there is something about getting in there and mixing it up with Hikensha or Joleri cutting swathes of mobs down.



Come! Together we will slake our thirst for adventure...and Dust.
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10 years ago
Feb 19, 2015, 11:29:51 PM
Golgy and Elise is a non random start for me...
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10 years ago
Feb 19, 2015, 11:12:10 PM
I feel like we have vastly different styles of play considering i just hit random every time and make do with what i get. And thats part of the fun of this game to me. I like to see how far I can get with the hand I'm dealt. And most of the time I can get through the game even if i have weird starts like Skroig and Nanor. Or Golgy and Elise. Adopting new strategies is fun to me



So in my opinion the more heroes the better
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10 years ago
Feb 19, 2015, 10:12:00 PM
About 20% of heroes in Endless Space are actually valuable and will support your play-style or strategy. The rest tend to be bad mixes of classes/stats. If you don't get a good hero in your starting pool, you restart the game, as on the higher difficulties, you have already lost, so you start over. (Good hero here being defined as Admin/Corp for builder strats and/or Pilot/Commander for military strats - with decent base stats that support those skills.). When the pool was small, as you collected the "bad" heroes in your academy, you had a better chance of getting someone useful later. Once the pool reached critical mass, your percentage to get someone useful decreased dramatically.



For example: If you have 4 bad heroes out of a 10 hero pool, and 2 of the remaining heroes are good for your strategy, you have a 33% chance of getting a good hero - conversely if your opponent has 1 of the good heroes, they have a 1 in 6 chance of them getting the second.



With the pool increase, there are about 5 good heroes in a 40 hero pool. The base chance of a good hero has gone down to 13%; and the pool is big enough that 4 heroes in, your chance to get a good hero has only increased by a small percent.



I have not yet tried Sanitary Pod. I tend to play DoTE multi-player and my friends have been more focused on Endless Legend.
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10 years ago
Feb 19, 2015, 4:39:08 PM
Nodor wrote:
In a galaxy far far away, Endless Space added so many heroes that the pool got so large that random chance could easily prevent you from getting the types of heroes you needed to play. I can easily see a 50-50 operator/fighter mix with a big enough pool rendering DoTE as luck dependent as Endless Space became, much to the detriment of the game.


Comparing ES heroes to DotE heroes is apples and oranges. ES heroes are cut-and-dry class based with little interactivity, which is why they could easily crank out lots of heroes with a different back-story just to satisfy the lore geeks. DotE heroes need to be reasonably unique in their gameplay.



The current heroes are already roughly 50/50 operator to non-operator, so why would the game become more RNG dependent if more heroes were added in that ratio of operators? Imo if anyone needs "luck" to beat non-Sanitary pods you don't know the game thoroughly enough; the developers have nailed it.



OP have you tried Sanitary Pod on Easy? I want to see a win with Josh as a starter. Also using Nanor doesn't count... Cooking with Gas spam is so cheap it feels dirty.
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10 years ago
Feb 19, 2015, 3:43:44 PM
In a galaxy far far away, Endless Space added so many heroes that the pool got so large that random chance could easily prevent you from getting the types of heroes you needed to play. I can easily see a 50-50 operator/fighter mix with a big enough pool rendering DoTE as luck dependent as Endless Space became, much to the detriment of the game.
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10 years ago
Feb 19, 2015, 10:23:50 AM
Mysterarts wrote:
Indeed, part 1 is really about the story of the hero, there are still a lot of gameplay options for each one smiley: smile
BTW there was like 20 or more submissions with skills included (covered as traits). So there really was only around 100 or so.
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10 years ago
Feb 18, 2015, 8:32:36 PM
Looking at the heroes and the graphs of the designed heroes, I felt a little uninspired.



As someone who runs a door kicker/3 operator strategy in Dungeon of the Endless, the first two heroes shortlisted, while interesting and creative, were never likely to be in my party as they may not be the best available fighter.



Looking at the votes, it would appear that others disagree with my assessment. it logically follows that other players might be doing something different with how they play the game - especially if they use multiple combat characters.



I am interested in hearing about how and why you would use multiple combat characters in Dungeon of the Endless.



Thanks in advance.
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10 years ago
Feb 19, 2015, 10:14:38 AM
I just want to say I voted for your hero and it looks really funny and interesting. I tried "similar" style with mine submissions, maybe little bit over the top. I hope this exploding beast wishing to clean everything will not end up like: http://youtu.be/bu6uAYhpdL4?t=6m
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10 years ago
Feb 19, 2015, 10:11:09 AM
EndlessRunner wrote:
I enjoy the fact that Josh is a lot less viable in Sanitary, because I'm forced to use sub-optimal setups to win.




Kinda ironic though that what we deem the "sub-optimal" setup is what is need to beat the hardest difficulty smiley: smile
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10 years ago
Feb 19, 2015, 9:59:26 AM
Nodor wrote:
Like I said, the heroes were interesting and creative. I liked them and felt sad that i would never use them.



I am so focused on operators that I insta-lock Josh and my second operator gets HHGTG. If I don't get 2 more operators by level 4-5 I lose.



Based on the hero choices by amplitude, other strategies are probably viable, but my understanding of how to strategically approach them is more limited than I would like. Hence this thread.




Thank you for the kind words, first of all smiley: wink



That out of the way, the fact remains you are basing your decision on an assumption. The skills for the heroes have not been decided. You could end up with the robot not having Operate but both the others having the skill :P
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10 years ago
Feb 19, 2015, 2:09:24 AM
I agree with Melkathi. Ideally, you want triple operators. It depends on the pod. I also agree that Josh would be a go-to pick for your 1 out of 2 starting heroes in any pod except Sanitary\Refreezerator. The problem with Josh in Sanitary is that Sanitary Pod offers a very low number of heroes, meaning that setting up a team of 2 fighters + 2 ops is lucky, I'd say. Outside of 2 heroes that always show up on floor 2 and 4, you're not likely to run into many heroes after that. I've had as little as no extra heroes (and won that game), to five heroes found, but my experience says you'll find around 2.5 more, and who knows at what floor you'll be able to even find them. Combine that with the fact that Josh is weak, and you'll have a hard time getting far enough to find out if the heroes on floor 3 and 4 are operators in the first place.



Oh and as to why Amplitude chooses to put in more fighter characters? From a casual standpoint, it's fine to put in more fighters because casuals like fighting, not operating, lol. From a hardcore standpoint, that's fine too, because in Sanitary, the scarcity of operators is actually what makes it fun. I enjoy the fact that Josh is a lot less viable in Sanitary, because I'm forced to use sub-optimal setups to win.
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10 years ago
Feb 18, 2015, 10:23:48 PM
melkathi wrote:
Wish I could help you, but as one of those ideas is mine I may be biased smiley: smile



But:



My usual setup has one fully fledged combat hero and one pure operator. My other two heroes will either naturally depend on who I meet on the way, or in case of the Armory Pod will be a second operator with some combat ccapabilities and a combat hero with operating. Dust can be too scarce to waste combat potential of heroes who may need to hold choke points.

So my setup could be Golgy/Elise/Rakya/Josh for example. In an ideal situation it will end up similar to your kicker/3op, but if things go bad, it can be played the other way around as well.



Of course what has to be said is that at the moment only the backstory of the heroes is being decided. Actual skills will come later.




Like I said, the heroes were interesting and creative. I liked them and felt sad that i would never use them.



I am so focused on operators that I insta-lock Josh and my second operator gets HHGTG. If I don't get 2 more operators by level 4-5 I lose.



Based on the hero choices by amplitude, other strategies are probably viable, but my understanding of how to strategically approach them is more limited than I would like. Hence this thread.
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10 years ago
Feb 18, 2015, 8:50:33 PM
Armory pod? I really need at least two fighters with it.

In other pods (escape, drill, med, sanitary) i also like the combination of 2 operators with distant abilities + 1 battle operator + 1 scout, or similar to it.

And, its just fun to play random heroes at start, and look what happend.
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10 years ago
Feb 18, 2015, 8:49:40 PM
Wish I could help you, but as one of those ideas is mine I may be biased smiley: smile



But:



My usual setup has one fully fledged combat hero and one pure operator. My other two heroes will either naturally depend on who I meet on the way, or in case of the Armory Pod will be a second operator with some combat ccapabilities and a combat hero with operating. Dust can be too scarce to waste combat potential of heroes who may need to hold choke points.

So my setup could be Golgy/Elise/Rakya/Josh for example. In an ideal situation it will end up similar to your kicker/3op, but if things go bad, it can be played the other way around as well.



Of course what has to be said is that at the moment only the backstory of the heroes is being decided. Actual skills will come later.
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