Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
At level 1, you receive 100 HP per mob killed in the room per Bio module, split between the heroes in the room.
For example in a room with 4 heroes and 2 Bio modules, each kill gives everyone (100 x 2) / 4 = 50 HP.
Thanks, but this isn't what I meant actually.
I mean, nowhere is there any mention of how the game calculates amount healed based on monster power. That part of the description is quite vague. What I would like to know is whether there is such a formula, or where I could find it in the game files.
I'm sorry, I forgot we added a coefficient in the final version!
We multiply HPByKill by the property DustLootProbability, which is between 0.1 and 1 (find the value for each monster in Simulation/SimulationDescriptors_Mob.xml).
For example, killing a Red Flying Necro gives 0.6 x 100 = 60 HP and killing an Elite Bulldozer Silic gives 1 x 100 = 100 HP.
I'm sorry, I forgot we added a coefficient in the final version!
We multiply HPByKill by the property DustLootProbability, which is between 0.1 and 1 (find the value for each monster in Simulation/SimulationDescriptors_Mob.xml).
For example, killing a Red Flying Necro gives 0.6 x 100 = 60 HP and killing an Elite Bulldozer Silic gives 1 x 100 = 100 HP.
Does it mean that hero skills increasing DustLootProbability form monsters also increase efficiency of Bio-Organic Transference? By the way, focusing on science and simultaneous use of Cooking on Gas and Dust Drainer (this combo gives you tons of Dust and probably is OP) is a sure way to turn the Easy game difficulty level into Very Easy.
In a similar vein as Vicarious's question, does the formula use the initial DustLootProbability in the Mob.xml file, or does it use an altered DustLootProbability that factors in variables such as floor number and hero skills?
What happens if the final DustLootProbability exceeds 1? Is that value used to calculate healing from bio-orgo modules as well? I'm guessing the chance to drop dust is hard-capped at 100% though, no dropping more than 1 dust a kill...right?
The value can exceed 1 and is used from bio-orgo modules without cap. And yes, this is just the probability (1.2 = 100%), not the amount of Dust (which is DustLootAmount).
Mysterarts wrote: The value can exceed 1 and is used from bio-orgo modules without cap. And yes, this is just the probability (1.2 = 100%), not the amount of Dust (which is DustLootAmount).
Very late reply, sorry about that, but this comment leaves me a bit confused. I thought that your dust loot probability is multipled by the chance of looting dust from individual monsters. If that's the case, I don't see why your dust loot probability is at a cap of 100%. You did say it doesn't have a cap, but "(1.2 = 100%)" seems to say otherwise. Probably just misunderstanding this completely, I'd like for someone to cure my confusion.
Updated 3 years ago.
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