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[DotE] Relase Notes

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9 years ago
Apr 26, 2016, 2:53:56 PM
PATCH NOTES [1.1.5]



  • Fixed an issue with the Cryo Capsule activation that would note generate a hero
  • Fixed an exploit with duplicated items that could be sold infinitely [link]
  • Fixed an issue with the "Continue" button greyed out in the main menu [link]
  • Fixed an issue with heroes not operating nor catching items in small rooms [link]
  • Fixed an issue with disconnections in Multiplayer mode: in case of a disconnection, players can now save & quit, reload the game, and claim back their heroes [link]
  • Players leaving a multiplayer game now automatically give their heroes to the host

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11 years ago
Mar 7, 2014, 4:37:55 PM
RELEASE NOTES [0.3.5]



Changes & Additions



  • Added a new floor; the dungeon now has a total of 6 floors
  • Added the Necrophage environment at the level 5 and 6
  • Added 2 difficulty levels, which can be selected at the start of the game:

    • Too Easy
    • Easy
  • Added 3 new events:

    • Cryo Capsule – The player can trade Industry once to: obtain Food, find heroes, or a Toxic Cloud (see below) [G2G]
    • Dust Factory – In exchange of Industry, the Dust Factory can either give you Dust, or explode and destroy all the module slots in the room
    • Toxic Cloud – You can randomly find the Toxic Cloud in rooms that will slow hero movement and attack speed
  • Added a new Necrophage hero, Skroig [G2G]

    • Characteristics: he refuses to wear an armour (it doesn’t fit his style); because he finds his own food, the recruitment and levelling up costs are reduced
  • Added Science loot
  • Added some VFX and SFX
  • Improved some module tooltips
  • Fixed a bug that modifies the attack power of heroes on some directions and prevents the reduction of the cooldown for some heroes (Max, Opbot, Golgy)




Balance



  • Hero max level is now set to 8: 2 levels by heroes have been added and the stats tweaked (globally reduced and increased some)
  • Changed the unlock levels of skills Warning: some levels won’t unlock any skill
  • Removed the Operate skill for Gork and Troe
  • Removed the Repair skill for some Deena
  • Tweaked the item loot table and costs
  • Added the Operate skill on 2 items: Scope and Energy Bar
  • Increased difficulty of Hydra and Zombie mobs
  • Added a speed reducer on heroes in room with Hydra mobs
  • Increased Science cost of minor module upgrades (+20%)
  • Increased effect of minor module upgrades
  • Tweaked module power:

    • Slightly reduced Prisoner Prod power
    • Increased Tesla power
    • Reduced Claymoar power
    • Increased Tear Gas power and added a damage over time
  • Removed the “special” level 5
  • Increased difficulty in the last levels






RELEASE NOTES [0.3.6]





QUICK PATCH

  • Fixed shadows on Heroes
  • Fixed an issue with the save system

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11 years ago
Dec 16, 2013, 10:36:53 AM
[0.1.1] Release Notes



  • Fixed the crystal texture
  • Fixed Sara’s animations
  • Fixed a bug making it impossible to launch the game from the main menu if the Steam username contains special characters
  • Changed the codec used for Amplitude’s logo movie
  • Fixed game stats: kill count, doors opened, level/total time
  • Changed score computation: 10 points per opened door + 1 point per killed mob

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11 years ago
Dec 19, 2013, 4:34:13 PM
[0.1.3] Release Notes





  • Minimised the Crystal removal exploit by:

    • Increasing the difficulty and reducing the delay between waves after each wave, without resetting them if the Crystal is plugged. This means that you can do that but you complicate the exit
    • Reducing by 4 the Dust loot during the Crystal phase
  • Reduced efficiency of the winning strategy: “build a maximum of resource production modules” by increasing the cost of major modules proportionally to the current number of major modules in the level
  • Slightly increased the difficulty of end level and level 3
  • Slightly increased the cost of some minor modules
  • Slightly increased the attack power of bomber module
  • Fixed projectiles trajectory in case of low frame-rate





smiley: warning IMPORTANT: If you seem to have an issue after the update, please, verify your game files: right click on the game in your Steam Library > Properties > Local Files > Verify integrity of game cache.
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11 years ago
Jan 22, 2014, 5:15:40 PM
Release Notes [0.1.14]





Hero active and passive skills

  • Each hero gets up to 2 active and 2 passive skills (+ repairing and operating skills) when s/he levels up (predefined for each). Later on as new levels unlock, new skills will be available.
  • You can trigger an active skill with the icons below the hero portraits or use ‘E’, ‘R’, ‘T’ keys
  • The number displayed on the icon is the number of doors you have to open before using it again
  • More information about the skills principle and objectives here: http://forums.amplitude-studios.com/content.php?374
  • This is a first version of the skill system, the effects need to be tweaked and we started with relatively “simple” skills (stats modifiers) but we are planning on adding more complex ones.




Changes on game variables and difficulty

  • Added a global variable that dynamically measures the difficulty of a level and modifies the events to balance it and slightly reduces inequalities between games [Community]
  • Capped the hero’s max level to 6 and modified the skills distribution [Community]
  • Slightly increased the recruitment cost
  • Slightly decreased Opbot’s wit and wit items effect [Community]
  • Added a 4th level in the dungeon [Community]
  • Increased power of mobs to slightly reduce their number [Community]
  • Reduced Dust loot and number of module slots in the 3rd and 4th levels
  • Slightly increased mobs speed
  • Reduced the delay of the first waves during the Crystal phase [Community]
  • Removed module targeting mobs during the Crystal phase waves in the last levels
  • Tweaked item loot table
  • Slightly improved the level design diversity




Improved GUI and Controls

  • Added new shortcuts: inventory = I, hero panel = U, close last opened panel = ESC [Community]
  • Improved Heroes HUD (still WIP)
  • Added right click on the hero portrait to open hero panel [Community]
  • Added the display of the DPS value in the hero stats panel [Community]
  • Prevented manual heal during auto heal phase [Community]
  • Added a “select all” shortcut on the key placed before the numbers in the top left corner, first step for multi-selection [Community]
  • Added a simple loading progress screen
  • Added some tooltips [Community]
  • Added a targeting priority to the Crystal focusing mob [Community]


Remark: until we develop a dedicated interface, you can modify, at your own risk, the shortcuts in Registry.xml (Documents > Dungeon of the Endless > Users > Username). Use this list: http://docs.unity3d.com/Documentation/ScriptReference/KeyCode.html to add / remove keys (you can write several keycodes with spaces between them). If you want to retrieve the default values, remove the file and launch the game.



Improved performance and fixed bugs

  • Fixed operating module bonus depending on equipped items [Community]
  • Fixed some UI bugs (refreshed module cost, animations during pause, etc.)
  • Improved dungeon generator on low end computers
  • Improved performance in the last levels

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11 years ago
Jan 23, 2014, 5:34:56 PM
Release Notes [0.1.15]





QUICK PATCH

  • Fixed several performance issues
  • Fixed the unbreakable Crystal bug: players could still continue their game despite the Dust count brought down to 0
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11 years ago
Feb 6, 2014, 8:27:10 AM
Release Notes [0.1.20]





IMPROVEMENTS AND ADDITIONS

  • Added 1 new level, reaching a total of 5:

    • Special stage: the level 5 has no major slot. The player has to stock resources in the previous levels to win the game; the initial Industry & Food production bonus is set to 3
  • Added the Laboratory environment at level 3, 4 & 5
  • Added a new layout for the starting rooms above level 1
  • Improved the level design with more branches around the Crystal at level 4 & 5
  • Improved the exit spawn: now generated at the beginning of the level so it doesn’t spawn next to the first room
  • Added 2 new mobs: Hydra and zombie Chimera (special behaviours to be added on the Hydra)
  • Added 1 new hero: Golgy, the spider-woman, with 3 exclusive new skills and a particularity: she doesn’t have weapons but 2 device slots
  • Added 8 new objects, some with passive skills, like repairing (repairing skill has been added to already existing items). The tooltip of these items with skills is WIP
  • Fixed some passive skills effects (e.g. Iron Fist and Placebo)
  • Improved performance, especially on the GUI
  • Improved the hero GUI panel (better feedback on hit, still WIP)




BALANCING

  • Some mobs now spawn on specific levels
  • Reduced the difficulty at level 1 (no more Crystal Eaters or Golems): we want to keep this level less difficult to let the player grasp the game
  • Slightly reduced difficulty at level 4 (in prevision of level 5):
  • Reduced waves number
  • Slightly increased hero and merchant spawns, Dust and major slots
  • Slightly increased mobs Dust loot
  • Slightly increased the power of mobs but reduced their number
  • Improved War Mask skill (Hikensha): the attack power bonus is applied even in the powered rooms
  • Increased Dust at start to 24 (previously set to 20)
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11 years ago
Feb 6, 2014, 9:33:50 AM
Release Notes [0.1.21]





QUICK PATCH

  • Fixed the exit bug related to the game save


Please note that you won't be able to load your save if you have encountered this issue: you will need to start a new game.
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11 years ago
Feb 19, 2014, 5:07:58 PM
Release Notes [0.2.0] - The Scientist



Changes & Additions



SYSTEM

  • Changed version annotation system
  • Changed location of the diagnostics.html files: .../Public/Documents/Dungeon of the Endless/Temporary Files
  • Changed keys configuration for specific keyboards
  • Added a shortcut: you can now select a module in the build menu with F1, F2, F3, F4 or Z, X, C ,V
  • Changed a shortcut: you can select multiple heroes with “Q” on QWERTY/QWERTZU (“A” on AZERTY keyboard)




GAMEPLAY

  • Added 3 new items with special skills

    • Aftershave
    • Hipster Scarf
    • Ahhrrrmani Suit
  • Added an area of effect FX for the “Claymoar” module
  • Improved notifications:

    • New item discovery
    • New module unlocked
  • Improved module tooltips
  • New score calculation: it is now based on the number of doors open, FIS gathered, killed mobs, Dust lost, heroes lost and FIS left at the end; we decided not to take the time factor into account and continue to display it as a second value




FX

  • Modified several VFXs and SFXs on skills and the Sewer environment
  • Added VFX on superior levels modules
  • Added VFX when you level up modules
  • Added VFX when you suppressed modules






SCIENCE & RESEARCH

  • Added a new resource: Science
  • Implemented Endless Artefacts: you can now find artefacts in rooms that allow you to research new modules, in exchange of Science; this artefact needs to be defended during the research (3 turns). See Dev Blog for details: http://forums.amplitude-studios.com/content.php?386-DotE-Scientific-Progress-Goes-Woof
  • Added levels on modules: you can now level up your modules with Endless Artefacts ; 4 levels per modules, for both major and minor modules
  • Added 3 new modules:

    • Science Creator I (major module)
    • Tactical HUD (major module)
    • Tear Gas(minor module)






BALANCING

  • Increased the overall difficulty of the game
  • Reduced the difficulty on level 1
  • Reduced price and power of non-common items
  • Reduced spawn probability of some powerful items
  • Tweaked effects of support / debuff modules
  • Reduced power of some modules, as resource production of major modules (but can be increased with level up)
  • Increased hero levelling up cost (especially for the last levels)
  • Increased power of some passive skills
  • Increased merchant HP / defence
  • Reduced the amount of minor slots in the last levels
  • Increased the amount of major slots
  • Reduced disparity between mobs speed (increased difficulty)
  • Increased Dust loot in rooms
  • Changed the defence computation: new formula of damage = attack power * (1 - (defence / defence + 100)) with new defence values for heroes, mobs, items, modules and skill (prevents invincibility)


We are currently working on the difficulty levels.





BUG FIX

  • Fixed the effect of some passive skills:

    • Repair
    • Knee Deep in Blood
    • Placebo
  • Fixed several bugs:

    • Chest stuck in doorway after a hero’s death
    • Blocked hero in a specific room
    • Rocks appearing in the background
  • Fixed an exploit: free Dust from the Merchant
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11 years ago
Feb 20, 2014, 11:22:01 AM
Hotfix [0.2.1]



  • Artefact HP is no longer restored when you save a game
  • Minor module slots are no longer visible on top of the GUI panels
  • Fixed a bug in the Sewer environment: heroes blocked in small rooms
  • Neurostun module is now functional
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11 years ago
Dec 16, 2013, 10:35:58 AM
[0.1.0] Alpha Release Notes





Playable content

  • Form a team of heroes, equip them, and train them - 7 heroes are available
  • Build defences in your dungeon - Ten modules (attack, defence, production) are available at the moment
  • Random generation - Each dungeon is different and you have to manage your environment to survive
  • 46 items available
  • 7 monsters with different behaviours
  • Carry your crystal to the exit
  • Save & Quit system





Missing content (Beta and release)

  • Active and passive skills for your heroes
  • Technology Tree that will allow you to upgrade your modules with science
  • Meta progression and different game starts (heroes, ship, modules, skills etc.)
  • 30 heroes include the sevens of the Alpha
  • New monsters
  • New environments (Endless laboratory, different biomes etc.)
  • New modules
  • New items
  • Develop background and stories of each heroes
  • Tactical view
  • And much more to come!

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11 years ago
Mar 26, 2014, 5:21:31 PM
RELEASE NOTES [0.4.4] - HERO SELECT



Changes and Additions

  • Added the first foundation stone of the persistence:

    • Unlock heroes in the dungeon
    • Select your starting heroes or keep the random option (panel still WIP)
  • Added 3 community items:

    • Litsaber by T41 [G2G]
    • The Kings' Armour by bendingbones [G2G]
    • Nano-Bros by suspense0522 [G2G]
  • Added 2 new tracks
  • Added some SFX
  • Fixed some tooltip descriptions
  • Implemented Cyrillic characters in the game fonts




Balancing

  • Increased power of Hikensha and Sara
  • Reduced level up food cost of Hikensha
  • Increased life and/or defence of mobs: Hydra, Golem, Mini Golem
  • Updated the targeting system by prioritising Golem
  • Tweaked some items power and cost
  • Increased power of skills: Neurostun Lite, Placebo, first Aid
  • Increased power of Autodoc Shards module




Bug Fix

  • Fixed a bug where a hero and a monster can be blocked chasing each other if they have the same speed
  • Fixed a bug where the Cryo Capsule and the Dust Factory keep re-spawning after the save/load
  • Fixed a bug with the upgraded modules health bar height
  • Fixed a bug related to the lights on major modules
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11 years ago
Mar 27, 2014, 2:44:56 PM
HOT FIX [0.4.5]



Changes and Additions

  • Fixed the missing visual and sound feedback issue with the minor module attacks
  • Fixed a bug with the name of unlocked heroes
  • Fixed an item description
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11 years ago
Apr 3, 2014, 12:41:18 PM
PATCH [0.4.7]



  • Fixed several issues with Cyrillic characters
  • Reduced the log files size
  • Fixed opened door count statistics value when loading a saved game
  • Improved start game panels (order, miss click)
  • Fixed hero selection menu icons positions
  • Fixed item loot notification panel: it was clickable even after fading out
  • Fixed a bug with Hydra and Zombie mobs: they wouldn’t be be
  • Removed target damage of Claymoar module (only area damage)
  • Added a SFX on the Claymoar module attack
  • Fixed the community items’ images: Kings’ Armour, Litsaber and Nano-Bros
  • Fixed several bugs with Cryo Capsule and Dust Factory
  • Fixed several bugs with Endless Artefacts
  • Fixed some rooms in the Necrophage environment
  • Fixed the “tab” hotkey when used during Crystal phase: you can press “tab” to focus on the carrier
  • Fixed toxic cloud during Crystal phase
  • Disabled room unpower while Crystal is unplugged
  • Fixed several exits on the same level bug
  • Fixed mobs appearing white when entering a room with a tear gas module

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11 years ago
Apr 23, 2014, 4:27:00 PM
BADASS UPDATE [0.5.0]





  • Added 2 new floors; the dungeon now has a total of 8 levels
  • Added the Drakken environment at the level 7 and 8
  • Added 2 new heroes, both equipped with Machine Guns:

    • Rakya Pulmoni “Smokestack”and her module skills
    • Ken Massoqui “Sado-Maso Militarist” and his risky skills
  • Added 1 new minor offensive module: the Machine Gun (caution: may overheat!)
  • Added 2 new mobs: the Kamikazes

    • Special behaviours: targets the most populated (heroes and module) rooms; stop it before it reaches your most precious rooms

      • Chimera Kamikaze: slow and usually on its own, will cause a huge explosion.
      • Necrophage Kamikaze: weak but a hive of them. They're fast!
  • Added 3 elite mobs, from the level 6, you can encounter stronger forms of:

    • Necrophage Trash
    • Necrophage Hunter
    • Silics Bulldozer
  • Added Steam Cloud support






MISC

  • Improved the fog of war (visual effect and logic)
  • Improved bump map: better lighting on mobs, heroes, merchant and modules
  • Fonts:

    • Added Portuguese/Brazilian characters
    • Added Ukrainian and anti-aliased Cyrillic characters
  • Added new sound effects
  • Reduced the loading time during level generation






BALANCE

  • Improved mobs repartition: there are now less different mobs in each floor and new mobs to discover in each floor. Some mobs now spawn only after a certain amount of doors opened. This repartition will evolve at each update according to the new mobs and floors
  • Improved items repartition: some items are available sooner but rare items are more scarce, particularly in the first levels
  • Slightly increased the amount of module slots
  • Tweaked events probabilities
  • Increased Food reward quantity of Cryo Capsule
  • Slightly increased Dust loot in rooms
  • Slightly increased global mobs difficulties
  • Increased Silics mobs power
  • Added area of damage on Silics Bulldozer (“Golem”) and Necrophage Red Flying mobs
  • Slightly increased Food cost to level up a hero
  • Increased skill effect duration (+1sec)
  • Increased effect power of skills on:

    • Warface
    • Red Plume
    • Kneecaped
    • Duelist
  • Reduced effect power of “Engage Turtle Mode” skill
  • Added damage over time on hero, with “Sacrifice” skill effect (instead of direct damage)






BUG FIX

  • Fixed a bug where the destroyed module slots aren’t saved
  • Fixed a bug where Gork remains black in the hero selection screen when discovered
  • Fixed a bug where the hero gets stuck when the user tries to interact with the "Endless Artefact" while opening a door
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11 years ago
Apr 24, 2014, 12:20:54 PM
[0.5.1] HOTFIX

  • Fixed the edge scrolling
  • Fixed a bug where a hero with the Repair ability would not repair all the damaged modules in a room
  • Fixed the hero list display, on the top right corner: portraits are now updated when heroes are operating or repairing modules
  • Fixed an issue with the camera: un-zooming after an event will apply correctly when the player moves the camera
  • Fixed several graphic issues on the Drakken environment
  • Fixed Kamikaze monsters bug: they will now no longer explode in their spawn room
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11 years ago
Apr 29, 2014, 10:44:35 AM
[0.5.2] Quick Patch

  • Fixed a bug that occurred during the Crystal carrying phase: the hero would simply be stuck
  • Fixed a bug when heroes got stuck when recruiting another hero
  • Fixed a bug with the game saves: you can now save the game even with a remaining chest in the dungeon
  • Fixed a bug that occurred during the loading of a save with destroyed machine gun module
  • Fixed a bug resetting the game difficulty in saves to “too easy” even though the player chose “easy”
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11 years ago
May 15, 2014, 3:48:09 PM
[0.6.9] BITE THE DUST - RELEASE NOTES



Content

  • Added 2 new heroes linked to the Dust smiley: dust:

    • Lady Joleri Tulak, an Auriga Native who consumes Dust to get more attack power
    • Warden Mormish, a Profit Seeker who can bring you Dust
  • Added 4 new modules:

    • [Major] Shop: attracts a merchant to defend and earn Dust by operating it [G2G]
    • [Minor] Bio-organic Transference: restores a little amount of health for each kill [G2G]
    • [Minor] Operator: improves the major module bonus
    • [Minor] Lure: casts the illusion of a hero
  • Added 2 new mobs:

    • Silics “Supporter”: gives a bonus to the other mobs
    • “Keeper”: stays in the room and becomes stronger with time until it is killed (DANGER!)
  • Added 3 new elite mobs:

    • Necrophage “Crystophile”
    • Chimera “Zombie”
    • Silics “Mini Golem”
  • Added new sound effects




Misc

  • Added the "Multiplayer" button in the main menu (greyed out for now)
  • Added a log instead of the notification / error panels (may be reduced)
  • Added a rotation on the Machine Gun module
  • Changed the Necrophage “Flying” sprites




Balance

  • Added bonus on “Autodoc Shards” (healing) module if there are no mobs in the room (and reduced its default effect)
  • Updated the mobs spawn table
  • Reduced Bulldozer Elite and Kamikazes spawn probabilities
  • Increased Kamikazes power
  • Reduced Bulldozer Elite power
  • Reduced the cooldown and power of “Claymoar” (same DPS)




Bug Fix

  • Fixed the fullscreen resolution behaviour
  • Fixed some skills and modules tooltips
  • Fixed a bug disabling heroes’ AI attack target when passing through door steps
  • Fixed a bug preventing the level to end when the hero carrying the crystal is moved to a room past the exit
  • Fixed several animations
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11 years ago
May 19, 2014, 12:34:05 PM
[0.6.10] Hotfix



The bug in [0.6.7] was fixed in [0.6.9]; however, another issue was found in this version, with the same consequence (wave not ending) but a different cause.



  • Fixed a bug that prevented the wave from ending: it occurred when a Cryo Capsule was activated, coupled with the spawn of a new hero event.
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