Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
I think this feature would be very handy, it's a bit of a pain to scroll around on a large floor when the EMP goes off.
I wouldn't mind a turn counter (are they always two turns? or is it three?) for EMPs as well.
(Don't know if this has been brought up before, apologies if it has been - search didn't yield any results and I didn't see it on the Community Feedback list. Thanks for listening.)
Yes, I like the suggestion about the feedback on the tactical map
For the second idea, if you think about a turn countdown, I don't think we want to show this information because the duration is random (1 to 3 turns).
Yes, I like the suggestion about the feedback on the tactical map
Excellent!
For the second idea, if you think about a turn countdown, I don't think we want to show this information because the duration is random (1 to 3 turns).
Lehti wrote: An item or skill that neutralizes the effects of EMP blasts wouldn't be a bad idea either.
Just letting you rebuild the mods to by pass the emp would be nice, since the resource cost of the rebuild would still be painful but potentially life saving on later levels compared to a 1-3 turn penalty. (Especially when using the drill module)
Building mechanical pals is an indirect method of insurance against EMP. Mechanical Pals cost 15, and EMPs likely attack rooms with the highest cost value. Sometimes I even build the mech pals when I believe I'll be doing it at a loss of return.
Another thing I would love to see on the tactical map is an indication of unopened dust factories and cryo capsules - sometimes you don't have (or want to spend) the industry when the room is first discovered, it would be nice to have the reminder. And while we're at it, showing toxic clouds would be a nice QOL addition. Thanks!
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