Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
It is relatively common when I loose my heroes simply because I missed the fact how fast hero started loosing health, even when I have loads of food to heal him. Sometimes it is just barely possible to catch proper moment in real time, so you need to keep pressing pause/unpause.
I suggest set game on pause whenever any hero comes close to death (f.e. was dropped below 10% health).
Sound notification would be nice as well, but I guess it is too late for sound and you need to have good reaction to pause before hero's death (unlike attacked crystal where loosing few seconds doesn't change much).
So I think this game needs notifications, similar to the "waves" caution notification, but maybe a change in that when they engage your party. Though this doesnt avert death off screen, it also doesnt make the game overly easy by auto pausing when at low health. I don't think pauses should be anything but manual.
Altren
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