Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
The first aid activatable ability is learned early on by Nurse Deena, and much later by Opbot. It allows for some regeneration of HP to all heroes in the same room for 6 seconds once every 3 doors. The regen rate is 12 hp/s
In practice, this is a remarkably tiny amount of healing especially later in the game. At most it heals 72 hp in 6 seconds for up to 4 people at the same time. Mid game when you have 800-900 hp per hero, this is negligible. When you'd like to use it to slow down the hp loss of heroes that are getting hurt too quickly, even then it doesn't help enough. You are better off just packing more food and using that. Right now I view this as the worst support ability in the game.
If instead it offered 6 seconds of %hp regeneration per second, it would be far more useful as it'll scale into late game. For example, even letting it regenerate 25% of all heroes' hp over 6 seconds would greatly improve it without making it terribly over-powered. It would in effect save you 20-25 food from healing at a 3 door CD.
I don't know if this was originally implemented before Heroes scaled up to quite where they are now, but something needs to be done. No other active ability has such a negligible effect.
If anything I would also bring all HP regen items/modules/abilities into a %hp/time mechanic rather than a set number. For example:
Autodoc Shards
Level 1 current 9 HP/s changed to 2%/s (roughly 8 hp/s on a 400 HP target)
Level 2 current 12 HP/s changed to 3%/s (roughly 12 hp/s on a 400 HP target)
Level 3 current 15 HP/s changed to 4%/s (roughly 16 hp/s on a 400 HP target)
Level 4 current 18 HP/s changed to 5%/s (roughly 20 hp/s on a 400 HP target)
Placebo
Currently heals 4 HP/s changed to 1%/s (roughly 4 hp/s on a 400 HP target)
This would give the players a good reason to upgrade Autodoc shards to higher levels as the healing would be more noticeable on their higher hp Heroes. It would also allow them to scale like all the other hero buff modules do, since they similarly rely on percentage changes. Further more, it would still take a level 4 Autodoc 20 seconds to fully heal a Hero, or 4 of them 5 seconds, which is still a long time in combat if you set up a medical room to retreat heroes to.
As it is, once you hit mid game, it starts getting better to just pile on more dust field generators and out live waves, than to actually try to keep heroes healthy through the wave.
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