Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
Just a simple thought of a major module that could be added to the strategy of the game, which give a discount with merchants (% of discount would be greater with levels. For instance 5-10-15-...)
It would be a unique module, with a high cost, that you can only build once per level, and that does not take advantage from heroes' wit.
I know that one of the heroes is a negotiator... but i don't see that module lowering the interest of having that hero (sorry can't remeber the name, been a while i didn't run it :rollblue
TBH I hardly see any point of it at the moment. Given current mechanics I never interact with the merchant before I'm ready to move on to the next level and as the dust is not transferable I'd never use that module. Additionally I hardly can imagine situation when new equipment would be more desirable than one more room powered up.
That, however, is dependent on the merchant staying the same. Now imagine that instead of just some items, the merchant can also sell "training" - training could be used to add a new passive (possible even an active) skill to a hero.
Items have a habit of being difficult to justify dust for; but an ability ("master hacker") that doesn't require an item slot to gain could be worth quite a bit of dust.
That is why I said at the moment ^^ To justify cost of such module you would need some changes in the game and until those came this would only collect dust. Im not saying it is bad idea just it doesn't fit into the game as it is.
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