Another idea I'd like to see implemented is each hero having 3-4 preset behaviors example:

Opbot could have: 1. Standard 2. Repairmen (hero automatically finds broken modules and fixes them/repair has priority over fighting) 3. Surgical precision (Opbot years of "collecting" perfect specimens honed his abilities of sensing weakest pray - opbot targets mobs with lowest health first)



Hikensha - 1. Standard 2. Honorable defender (as per tradition of her people Hikensha targets the most dangerous enemy first [highestdps] saving her comrades). 3. Crystal Protector (Hikensha always know when crystal is in danger and automatically rushes to defend it.



Some heroes could have 4 settings some only 2. They could be also unlocked as the hero levels up and take a form of small buttons right under hero portrait. Of course if it would be too powerful they could have inherent penalties like in case of opbot his repairmen could have +.2 to attack cd as he would not be as focused on battle. Or could only serve as targeting options for monsters (weakest, strongest, least hp, quickest ect.) I think as we have different monsters that can target different modules/heroes we should have more options for our hero behaviors.