Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
Another idea I'd like to see implemented is each hero having 3-4 preset behaviors example:
Opbot could have: 1. Standard 2. Repairmen (hero automatically finds broken modules and fixes them/repair has priority over fighting) 3. Surgical precision (Opbot years of "collecting" perfect specimens honed his abilities of sensing weakest pray - opbot targets mobs with lowest health first)
Hikensha - 1. Standard 2. Honorable defender (as per tradition of her people Hikensha targets the most dangerous enemy first [highestdps] saving her comrades). 3. Crystal Protector (Hikensha always know when crystal is in danger and automatically rushes to defend it.
Some heroes could have 4 settings some only 2. They could be also unlocked as the hero levels up and take a form of small buttons right under hero portrait. Of course if it would be too powerful they could have inherent penalties like in case of opbot his repairmen could have +.2 to attack cd as he would not be as focused on battle. Or could only serve as targeting options for monsters (weakest, strongest, least hp, quickest ect.) I think as we have different monsters that can target different modules/heroes we should have more options for our hero behaviors.
Wredniak2003
Endless Mage
Wredniak2003
Endless Mage
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