Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
At the moment, npcs just stand around in the room they are found in and wait until enemies kill them. Heroes at least fight back but merchants just stand around while enemies chomp them to death. Heck, most of the time you might not even feel need to save merchants if they don't have good ware or you don't have items to sell to them... So I figured out that when you grab the crystal, why wouldn't they run to exit? There is no need for them to reappear in next level(that'd make things perhaps too easy if you can save hero and have them be around your crystal as backup on next level if one of heroes die), but they could give you bonus resources or even items or blueprints for modules for rescuing them.
seems like this would help the player as the merchants / NPC heroes would attract enemies. Additionally the non-recruited heroes would then help by attacking monsters. I think it should be left as is
DEY123 wrote: seems like this would help the player as the merchants / NPC heroes would attract enemies. Additionally the non-recruited heroes would then help by attacking monsters. I think it should be left as is
Dunno really. If they run to exit room instead of stopping to help or whatever then would they really help all that much? Plus all npc heroes are level 1 and die really fast. Currently the way game is, you have no incentive to rescue them. And it doesn't really make sense for them to just stand around and die.
Plus I feel sad whenever I realize that npc heroes died because I had party full and they were in dark rooms But there is no reason to save them since unless you kill one of heroes... Well, they will do nothing.
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