Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
Having a 1 turn minimum in room I understand for the operators to operate major modules, but it is a slight annoyance when I accidently have them selected at round end due to a hero dying/brain spasm etc and move them out of the room by accident.
Proposed Solution:
Perhaps give a warning message at round end saying I'll have to spend a whole extra turn just to get the modules operating again.
Hope I made that clear enough. I have problems describing complex problems.
I have had several of these brain spasms, but I think that warning the player would make it too easy. It is part of the game's grand strategy. It could even be confusing, ' why this game does not allow me to move my character? stop so many messages!'.
Dodo
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Dodo
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Bah humbug!
Brazilian_Joe
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