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Rooms powered by the 'Mysterious Force' random event should remain powered

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10 years ago
Jul 8, 2014, 6:53:36 PM
Quick clarification: this refers to the random event not the backup generators.



When you're escaping from the dungeon rooms become unpowered because the crystal no longer supplies dust to them. However the rooms powered by this Mysterious Force are not powered by dust, therefore I think they shouldn't become unpowered when the crystal has been taken up.



Some balance would, of course, be in order because if the room happens to have a lot of minor module terminals the player could just line it with Claymoar mines, but I think it would be an interesting feature.
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10 years ago
Jul 9, 2014, 9:08:06 AM
This is a logical point, but I'm not sure how easy it would be for the Dev team to place this into the game. Personally I think it's a minor detail and don't mind/care if those rooms go until.
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10 years ago
Jul 9, 2014, 9:47:21 AM
Zigeye wrote:
Personally I think it's a minor detail and don't mind/care if those rooms go until.




Oh of course, I wouldn't want to take away from the actual development of the game(that isn't supposed to be sarcastic if sounded as such) but I do think it would be a neat little features the Devs could add if it isn't too difficult.
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