Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
It's something rather simple but I find it necessary since the Tactical Map its a, I would say, Toggle action where you turn the Tactical Map view on and off.
Enable a way to point a path for a hero to take:
In the Crystal-phase for example you could point (with shift+click) a better (safe) path for the hero to take, or you could also solve this by making the AI don't take naive decisions like choosing a path of powered-off rooms to when you point him to the Elevator.
arguser
Old Survivor
arguser
Old Survivor
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Lead Game Designer - Endless Dungeon
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