Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
At the end of each level, you display the number of doors, why?
Showing the number of rooms would be more logical and useful, as it is the number of turns.
I finished a level, I know it had 18 rooms, yet i see 43 doors. Showing number of doors has absolutely no use, a room can have 4 doors, so what? It doesn't tell us anything even remotely useful.
Showing number of rooms however, as a player I want to know because with experience I might get a feel of how many rooms each level can pottentially hold. Since this dictates some of my decisions like building a module or not, it would be infinitely more useful than showing number of doors.
It is opening doors that triggers events. So 43 doors means you had 42 event chances (finding the exit triggers no event). Even if you open a door from one explored room to another, waves may trigger in unpowered rooms.
I disagree, simply because the game counts doors at least twice, thus doors are not representative of events.
A small example to make this clearer : Imagine a 2 rooms dungeon, you spawn in the first room, and you open the door to the second room. This is a single event, because there was ever only 1 room to open. However on level completion, the game will tell you there were 2 doors. Why? Because even though there was only one door, it counts the door on the first room, and the door on the second room as being 2 doors instead of one. Thus the end level reports are flawed.
Events are tied to number of rooms, not number of doors. At least as long as the game counts the same door multiple times.
DrakenKin wrote: I disagree, simply because the game counts doors at least twice, thus doors are not representative of events.
A small example to make this clearer : Imagine a 2 rooms dungeon, you spawn in the first room, and you open the door to the second room. This is a single event, because there was ever only 1 room to open. However on level completion, the game will tell you there were 2 doors. Why? Because even though there was only one door, it counts the door on the first room, and the door on the second room as being 2 doors instead of one. Thus the end level reports are flawed.
Events are tied to number of rooms, not number of doors. At least as long as the game counts the same door multiple times.
The Level complete screen shows how many doors you have opened total in the dungeon so far, that includes previous floors. It does not show the doors on that single floor. You have been misinterpreting the information.
As for how events work, I explained it to you in the previous post. They are tied to doors.
What would interest you is how many doors you opened on a specific level. Similar to how the score shows time spend on that floor and time spend total.
Ah yes, you are right about the door count, thank you for clearing that up for me.
And you are also right that my main objective is to be able to see the number of rooms (or doors per level) without having to manually count them each time I am leaving a level.
DrakenKin wrote: Ah yes, you are right about the door count, thank you for clearing that up for me.
And you are also right that my main objective is to be able to see the number of rooms (or doors per level) without having to manually count them each time I am leaving a level.
Well, I support you 100% then. The more info the better. Especially as there is enough room to fit it in.
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