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Zoom - dezoom function & multiple save slots

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10 years ago
Jun 26, 2014, 12:31:47 AM
Hi, I'm Ender Rush and I love Dungeon of the Endless ! smiley: biggrin



I've got some suggestions for developpers to ameliorate the game :

- First, I propose a Zoom / Dezoom function for best view of the floor or a minimap in a corner of the screen.

- Second, I suggest multiple save slots because I do some "Let's Play" on this game and I would have a save for the "Let's Play" and another for another party.



Thank you in advance ! smiley: smile



PS : I'm french so excuse me if I do some faults. :P
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10 years ago
Jun 26, 2014, 3:16:55 AM
They are working on a mini map option: Check This Out smiley: smile



I see your point, but I have yet to see a rouge-like game that allows for multiple saves. Kinda an unspoken rule for making a truly retro type game like the ones from the old cartridge days. Plus many saves allows for people to cheat by reloading past moments within a single game, you might not, but the mechanic is easy to exploit if your game has the ability to save multiple times. I'm sure the Devs would prefer to prevent this from happening.
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10 years ago
Jun 26, 2014, 10:52:38 AM
I think that having multiple games is OK, each having one and only one save slot. But not multiple saves per game; removes the challenge. Permadeath is king!



Multiple saves and rolling back progress is only needed in games which require hours and hours of gameplay. DOTE playthroughs are not that long.
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10 years ago
Oct 29, 2014, 6:42:46 PM
How about as I've said above?



A separate save for both 'very easy' and 'easy' games. :-D
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