Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
A little recurring annoyance though is the stacking of mobs which results in unclear numbers of mobs and unexpected high damage on characters. In general, it is hard to see how many mobs are approaching in big waves. This is just a design flaw, there is no reason to spike the difficulty of the game through visual clutter.
Do you guys have any realistic suggestions for the dev-team to tackle this issue? I would like to help make this game even better.
DeFlow
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DeFlow
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