Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
Thank you all for the enthusiasm and suggestions .
We have collected tons of great ideas and we have been able to update for you this list of community feedback to improve and polish Dungeon of the Endless.
Here is a new version of the list (with also multiplayer features) and the legend since the release of the game.
Legend:
We will really likely implement it in the near future
We would like to have it in the game
We like this (complex) suggestion but we are not sure to have it for the moment
Not compatible with our vision of the game or technically not feasible
Keep on suggesting awesome ideas: we're always listening! We will also update this thread in the upcoming weeks.
Title
Details
Comment
Status
GUI / Controls
Multi selection or select all command
Groups shortcuts is maybe too big for 4 units but we will definitively add the multi selection
IMPLEMENTED
Heroes groups command
Ctrl+1-9 to create groups
Maybe too big for 4 units?
IMPLEMENTED
Priority targets by modules
IMPLEMENTED
Add feedback on dying hero
We will add a visual and sound feedback when a hero is low on HP
IMPLEMENTED
More shortcuts
build menu, inventory, hero panel, close windows…
IMPLEMENTED
Rebind shortcuts
Now available in the options menu
IMPLEMENTED
Tactical map
Allowing a global vision of the dungeon with strategic information (dangers, hero position...)
IMPLEMENTED
Pause button on the screen
Make sure the feedback is visible
Maybe in the circle in the bottom right corner
IMPLEMENTED
Right-click to open hero panel
IMPLEMENTED
Comparison system and colours in items stats
+ who can equip
IMPLEMENTED
Prevent heal when full HP (or during auto-h)
IMPLEMENTED
Windowed mode
IMPLEMENTED
HD GUI
To avoid problem of font size
IMPLEMENTED
Change order of heroes in the HUD
And so the shortcuts
We think the group command fixes the problem
Precise hero placement
We want to improve the "AI placement" and the feedback but we don't plan to give the possibility to choose an exact spot in the room.
Choose a specific target
But we will improve the AI targeting and maybe add hero options (see below)
Hero behaviour prioritisation
Maybe with skills
Zoom in / out
For technical and readability reasons, but decided to add a tactical map instead
Mini-map
For technical and readability reasons, but decided to add a tactical map instead
Scoreboard
(local, online)
Local is done, we want to work on the online
IN PROGRESS
Stats overview screen
Not planned during game but at the end level and end games
Several save slots
For different games
Not a priority, we want to keep it simple
Pixel-y HUD
We like our UI
Close notifications, reduce bubble notification
Voice-over
Too bug for the scope of the project
Controller support
IN PROGRESS
Assign heroes to a room
with shortcut to return in their rooms
We want to improve the game by reducing the repetition at each turn
Result in the log
Income / effect of activating a device
Box-drag selection
RTS Style
We don't think it's very useful in a tactical game
More info before hiring
Weapon, archetype etc.
We want at least to add the lock status
Regen stat on hero panel
IMPLEMENTED
Waypoints
We don't think it is often useful
Movable UI
Auto-save
Auto save at each floor
IMPLEMENTED
Reset progress button
Remove heroes and ships unlocked + stats
You can remove your user profile in your "documents"
Gameplay
Choose starting heroes
Yes, linked to the persistence
IMPLEMENTED
Hero skills
IMPLEMENTED
Special rooms
Other location to defend / free...
Stele, Artifact etc...
IMPLEMENTED
Bosses
Not really unique boss but very special and powerful mobs (Keeper, door opener)...
IMPLEMENTED
Bonus for opening multiple doors at once
Or in a small interval
We like that! A simple way to add risk/reward
IMPLEMENTED
Multi-currency merchant
One FIDS by merchant
IMPLEMENTED
Different ships
Yes, linked to the persistence
IMPLEMENTED
Persistent collection
Heroes, ships, items, mobs...
Journal + Album
IMPLEMENTED
Interactions and dialogues between heroes
IMPLEMENTED
Prevent Dust farm with Crystal
Fixed
IMPLEMENTED
Reduced Wit efficiency
Yes, we have to balance that
IMPLEMENTED
Improved Crystal phase
Yes, we have to work on that
IMPLEMENTED
Emphasis on hero death
IMPLEMENTED
Co-op mode
+ "coopetition"
See "multiplayer" part below for improvements
IMPLEMENTED
Endless mode
We want an end in our dungeon to give an aim (FTL, Binding of Isaac...) but we like the idea and might do that one day in a special ship
IMPLEMENTED
Difficulty levels
IMPLEMENTED
Different start options to vary the gameplay
With score modifier
We will do that with the addition of the starting spaceship you'll be able to choose
DEVMysterarts
Dev
Lead Game Designer - Endless Dungeon
DEVMysterarts
Dev
36 000g2g ptsReport comment
Why do you report Mysterarts?
Are you sure you want to block Mysterarts ?
BlockCancelAre you sure you want to unblock Mysterarts ?
UnblockCancelDEVMysterarts
Dev
Lead Game Designer - Endless Dungeon
DEVMysterarts
Dev
36 000g2g ptsReport comment
Why do you report Mysterarts?
Are you sure you want to block Mysterarts ?
BlockCancelAre you sure you want to unblock Mysterarts ?
UnblockCancelDEVMysterarts
Dev
Lead Game Designer - Endless Dungeon
DEVMysterarts
Dev
36 000g2g ptsReport comment
Why do you report Mysterarts?
Are you sure you want to block Mysterarts ?
BlockCancelAre you sure you want to unblock Mysterarts ?
UnblockCancelDEVMysterarts
Dev
Lead Game Designer - Endless Dungeon
DEVMysterarts
Dev
36 000g2g ptsReport comment
Why do you report Mysterarts?
Are you sure you want to block Mysterarts ?
BlockCancelAre you sure you want to unblock Mysterarts ?
UnblockCancelDEVMysterarts
Dev
Lead Game Designer - Endless Dungeon
DEVMysterarts
Dev
36 000g2g ptsReport comment
Why do you report Mysterarts?
Are you sure you want to block Mysterarts ?
BlockCancelAre you sure you want to unblock Mysterarts ?
UnblockCancelDEVMysterarts
Dev
Lead Game Designer - Endless Dungeon
DEVMysterarts
Dev
36 000g2g ptsReport comment
Why do you report Mysterarts?
Are you sure you want to block Mysterarts ?
BlockCancelAre you sure you want to unblock Mysterarts ?
UnblockCancelDEVMysterarts
Dev
Lead Game Designer - Endless Dungeon
DEVMysterarts
Dev
36 000g2g ptsReport comment
Why do you report Mysterarts?
Are you sure you want to block Mysterarts ?
BlockCancelAre you sure you want to unblock Mysterarts ?
UnblockCancelDEVMysterarts
Dev
Lead Game Designer - Endless Dungeon
DEVMysterarts
Dev
36 000g2g ptsReport comment
Why do you report Mysterarts?
Are you sure you want to block Mysterarts ?
BlockCancelAre you sure you want to unblock Mysterarts ?
UnblockCancelIsaac89
Junior
Isaac89
Junior
2 300g2g ptsReport comment
Why do you report Isaac89?
Are you sure you want to block Isaac89 ?
BlockCancelAre you sure you want to unblock Isaac89 ?
UnblockCancel