Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
Reading comprehension It fails me occasionally Thanks.
edit:
Ooooh! Awesome idea that is a surefire win:
The monster is an alien abduction ray: it is in the process of abducting the merchant's pug and if the players destroy it (the ray) the pug hands them dust as a reward!
That idea is bound to have Stephn'ie-support
edit 2:
why oh why are we limited to three ideas? My nemesis: the idea cap in G2G competitions.
Lore:While the exact nature of the experiments resulting in the Keeper remain a mystery, early specimen seem to were unable to contain the dust pumped into their body. If this was due to the level of purity or an anomaly in the dust or whether it had to do with the physical properties of the specimen themselves is unknown. Regardless, the result always was the same: rapid uncontrollable growth ending in the hapless creatures torn apart from the inside in an explosion of light. Remaining specimen were placed in cryo sleep. Now that the crash has reactivated the labs, these poor creatures are woken up violently to certain death.
Thoughts: Two basic ideas behind this proposal: stay within existing lore (or what we can guess thereof) and allow the players to be rewarded for a choice that can be morally justified. The basic question was "Why will a creature provide certain dust loot? Why will it not move? Why will it be gone after a while?" The failed experiment works for all these questions and allows players to be rewarded for putting an end to unimaginable suffering instead of rewarding them for killing some critter minding its own business
Lore:A Broken Lord who's dust enhanced armour is shattered beyond repair. Leaking dust and life force, it is only a matter of moments before the spirit finally leaves this mortal coil. But would it not be ironic if, after feeding on so many lives, the spirit would be denied release and used to power the crystal?
Now with a sketch!
The Broken Lord has a large chunk of his armour shattered - one whole arm is gone, from gauntlet to pauldron. Part of the helmet is gone, the closest thing a Broken Lord will ever be to facial scarring or being "one-eyed". Life force/dust is leaking out of the shattered parts.
As the heroes enter, he extends his good arm in an attempt to drain their life force the way it is seen in existing Broken Lord artwork.
Bonus image:
First exploration into pixel art, trying to learn to use Gale (Ph33r me Simon )
(Official Broken Lord artwork can be found in the Endless Legend forum here The inspiration for this monster idea was the Broken Lord load screen)
Idea 3
Name:Lab Maintenance Drone
Lore:Even in a society where Dust is the greatest resource, buildings still need to be maintained and cleaned. With the collapse of the Endless civilization the facilities on Auriga went dormant. Now that the crash survivors reawakened them, so awakened their custodians. All over, in dark rooms, lone maintenance drones dart out of their cupboards, go about their business and disappear again.
because we do not have enough droids
placeholder art (in case I find time tomorrow to do a proper sketch) :
A little ecplipse shaped, flying robot with a propeller. A good cleaning bot does not step where it just cleaned and hover tech will affect the space underneath the bot so is impractical. A large focus lens allows the little fellow to spot dirt from the opposite side of the room. Four arms dangling from its underside allow it to manipulate cleaning tools and move objects out of the way. Being highly advanced tech, while it does mop the floor when it is done cleaning, most dirt is disintegrated with a tiny raygun. A small hatch underneath the lens allows storage of its tools of the trade.
Woo, I wasn't expecting much when I posted my ideas, and now that it has won, I don't know what to say. This G2G thing is really awesome.
Anyways, here's some input that may be interesting. I came up with the idea of the Dust Anomaly after watching the 'Dungeon of the Endless - The Very Short Movie' video, and saw that more than one escape pods from the prison ship 'Success' penetrated or landed around the vicinity of the 'dungeon'. I realize that more than 1 pod must have gotten inside the dungeon, because you find other heroes, but I thought it was curious why it was only your team lugging around a crystal, and thought about what happens when the monsters get a hold of a crystal.
That's all I want to share about that. I don't want to influence much on this phase. I'm so excited to see some art, and read some lore.
TheMassive wrote: Woo, I wasn't expecting much when I posted my ideas, and now that it has won, I don't know what to say. This G2G thing is really awesome.
Anyways, here's some input that may be interesting. I came up with the idea of the Dust Anomaly after watching the 'Dungeon of the Endless - The Very Short Movie' video, and saw that more than one escape pods from the prison ship 'Success' penetrated or landed around the vicinity of the 'dungeon'. I realize that more than 1 pod must have gotten inside the dungeon, because you find other heroes, but I thought it was curious why it was only your team lugging around a crystal, and thought about what happens when the monsters get a hold of a crystal.
That's all I want to share about that. I don't want to influence much on this phase. I'm so excited to see some art, and read some lore.
Congrats on winning part 1!
Now I want to see some cute monsters (I'll be making those T-shirts!).
Dustwater Cucumberof terrifying death and overwhelming destruction
Once a regular inhabitant of Auriga, now it seem as creepy result of heavy mutation, which was caused by continuous contact with Dustwater.
After centuries of such existence, most of its cells was replaced by Dust, very concentrated and unstable kind of it, making this creature immortal, though brainless, since its brain is dust itself, which can be collected by cutting upper, uncrystallized part of the creature.
For some reason, most of its exterior became crystallized, however these crystals contain no Dust, which means there could be something else on this planet, that turns animals to such abominations.
Since its alteration, Dustwater Cucumber barely can move or defend itself, however, it seems there is no creature that would hunt or attack it, so it's just lying down here somewhere, waiting for its end, or for the end of the universe.
This contest finally made me make an account here after playing dungeon and endless legend for several months. So yay for that.
Name: (Ended Haunt) "Eater"
(Based off of the Haunts minor faction in endless legend, yada yada yada)
Lore: The Eater is essentially a Haunt that has become trapped in the dungeon. Being bonded with dust, this Haunt has spent his time trying to obtain more and more dust, and eat it, yet he has had a hard time getting it, so he has become weak with time. So when the heroes pass through his halls, he doesn't attack them, yet when their door opening causes an anomaly, namely the spawning of dust in a room, he goes after it, thinking it an easy and free meal.
In the Game: How it will work is, the door is opened, the waves begin spawning, but in those waves there's a little ding with a dust icon that pops up. A few seconds later, however, the red alert icon of the eater replaces it. Then the two icons switch back and forth. As for what the eater does in the room, well, he's eating dust. When a hero walks in the room, he attacks them, but gets defeated easily. However, if he finishes his meal, he dissapears, along with the dust.
Results of the part 1 of the Creation Contest - Monster Edition
Here are the results of the GAMES2GETHER vote,
The winner is “Dust Anomaly” by TheMassive! Congratulations! You will receive:
A unique Amplitude Forum Badge
Your name in the credits of the game
A unique Dungeon of the Endless t-shirt featuring the Monster
3 copies of the Founder Pack to play co-op with your friends
Monster behaviour
Here's a description of the "Dust Anomaly" (codename!) behaviour: Sits in an unpowered room for a short period of time, then disappears (a ping is shown to indicate its location). If killed by the player, gives a Dust bonus.
Gameplay rationale
Forces the player to come out of their defences to loot the bonus before it disappears.
Stats
HP max: 3
Defence: 4
Movement Speed: 1
DPS: 1
Attack Range: 4
Part 2 – Visual and Background
The Brief
Now, we have the gameplay of the monster, imagine the visual but also the name and the lore of the monster created by TheMassive (see above). Which creature or robot or whatever would not try to destroy your defences or your Crystal but give you a good amount of Dust when it dies? Another important lore element: why does this monster suddenly disappear after staying in a room for a few seconds?
The Entries
Your proposals must include:
Name
Visual concept (use the style and the technique of your choice)
(Optional) Background / Lore description
To keep a visual coherence in the game, our pixel Artist, Simon, will then draw the final sprites, based on the content provided by the winner.
The Rules
The proposals need to be in English
You may submit several entries but are limited to three (in one post)
Amplitude will pick the 3 finalists who will move on to a G2G vote phase
Deadline
The deadline is set to December 2nd at 5 PM. (CEST)
Advice
Use the existing elements of the game (creatures, environment, lore) to create a monster coherent with the game background
Take into account every element of the monster created by TheMassive (except code name) including the stats
Prize
As a reminder, the winner will receive:
A unique Amplitude Forum Badge
Her/his name in the credits of the game
A unique Dungeon of the Endless t-shirt featuring the Monster
3 copies of the Founder Pack to play co-op with friends
Please note that Amplitude reserves the right to modify the 3 proposals and will work with the winners to finalise the design and adapt it to development constraints.
I thought that DoTE need something cute, so I tried to make a cute "Monster".
Name: Dust Bunny
Lore: No one does exactly know what it is, or where it come from. It just appears sometimes and disappears after a little moment. It can't really hurt you, but for you it's difficult too, to kill a thing that's just air and dust.
For sure is, that this monster is made of Dust and that it gives you a nice amout of dust when you kill it. It's unknown who found this out, I mean, who wants to kill something that cute...
How dare you when you kill it.
I found out, that it is quite difficult to make something cute...but i hope you like it.
Now, we have the gameplay of the monster, imagine the visual but also the name and the lore of the monster created by TheMassive (see above). Which creature or robot or whatever would not try to destroy your defences or your Crystal but give you a good amount of Dust when it dies? Another important lore element: why does this monster suddenly disappear after staying in a room for a few seconds?
Visual (sorry that I don't post my own drawing but picture from ES is much better)
Lore - It's echo of Virtual Endless who survived Dust Wars by hiding in Aurigas dungeons. They survive but lost their mind and connection with universe. Endless perished millennia ago, but their minds have survived and they are still calling for help. What you will encounter is no more Endless, it's phantom of that glorious race.
Endless Echo use power network to move and appear from time to time in some rooms. They are waiting for help, when noone comes they search another place. It's something like beacon.
The Lluwchi Gweddraig (literally: Dusting Phase-Dragon) is an ancient mythological beast, thought to be no more than a tale made up to scare people away from the darkness. An evil-looking monster made of light and dust, often described as a Dust Anomaly ( I really like that name).
In reality, a Millennia ago, the Lluwchi Gweddraig was a rare beast, one of a kind. It roamed the world in search of dust and grew so large that it could no longer live on the paltry supply found on the surface. It began to die, and grew smaller as it wasted away. Now under threat from other monsters, it retreated underground into tunnels for safety. It began to extend the tunnels, barely surviving on the small amounts of dust it could find in the darkness.
Eventually, its tunnelling broke through into a small underground cave, empty except for a large yellow light in the centre. Out of desperation, it began to walk into the light. The world curved around it to reveal a vast cavern, so large the edges could not be seen. Within the cavern were thousands of small yellow lights - each one leading to a new dimension, new worlds and, more importantly, new dust.
These lights were just large enough for the Lluwchi Gweddraig's head to pass through and feed on the dust on the other side. Its appearance in these worlds is of a bright yellow, translucent head with large purple eyes. When it appears, it begins to syphon up any remnants of dust within reach, emitting a purple glow around its head. Once the dust has run dry, it retreats into its own world to search out another source world.
When attacked, it will defend itself before withdrawing back into its own world. As it passes through the lights it is in a severely weakened state and its defences are limited. It cannot be killed in this world, only driven away, leaving behind some of the dust it was in the process of syphoning from the area. However, if it eventually finds a way to fully manifest its terrible form in this dimension, that would be another matter entirely...
Concept 2
Name: Dust Shrieker
Visual Concept:
Lore: The Dust Shrieker is a being of electricity that transforms dust into energy. Entering darkened rooms, it circulates a charge through its body, disturbing the very essence of the room itself, shaking dust free from the fabric of the walls. The dust begins to circle around the Shrieker as it is transforms into energy to power itself. Once the dust is depleted, the Shrieker leaves in search of other rooms to drain.
If disturbed, the Shrieker creates an energy shield around itself and lashes out with a flurry of electric attacks - when desperate, it starts hardening the dust into rocks to bombard the enemies, depriving itself of its shield for one final barrage. Without the dust flowing in, the Shirker dissipates, leaving nothing behind but dust itself.
Concept 3
Name: The Angel Cat
Visual Concept:
Lore: Appearance of a really cute little spectral kitteh with a partial halo above its head. Actually an evil dust monster thing that uses the kitteh lure growing out of its head to attract the interest of its potential prey. The partial halo is actually the monster's eyes. Hides in darkness to avoid detection, never stays in the same place too long to maximise chance of catching prey.
Many heroes have died due to the Angel Cat's ferocious cuteness.
This final one is no way pandering to certain members of the team or anything...
Just before posting this, I watched de previous posts and I figured that it looks a bit like the first post. I'm sorry about this, it's pure coincidence...
The visual is a kind of weird looking humanoid with scales all over it's back side from feet to head. His movements are slow and look painful, that's why it is just trying to move away from battle to find a place to rest.
Lore:
I don't have much ideas about the lore, but it could be an elder member of a kind of species of humanoid nourissing on dust. This one is too old and is trying to find a place to release all of it's dust and die. That way, the more time the player spends to reach it, the less dust he will acquire. If the player doesn't come in time, the dustbag releases all of it's dust and the room becomes an auto-powered one.
Visual concept: The immediately recognizable silhouette is that of an equilateral pyramid hovering over a trio of triangular legs. This is hard to miss given that it is illuminated from the middle. The legs spin around on its axis as they work to draw dust particles up from a major node. The dust and crystal expand together until some critical threshold is reached, at which point it all goes crashing inward and implodes itself out of existence.
Background: Why the imploder lives only to destroy itself makes it difficult to understand how it could've evolved. These Silics seem hellbent on destroying all this dust-connected, so surely there's a reason in there somewhere. But if you do catch it before it goes, a generous amount of dust will be available.
They appear to be hacking into the dust network and siphoning off resources from who knows where. This process is of dust accrual is strong enough to power the room enough to show the presence of the being.
These imploders manage to obliterate this dust as if it had never existed, so it's critical to run to their position with haste. They do not seem to be volatile when not in the presence of dust, so I have to assume that they are somehow using the power of the dust against itself.
Miserable things, like the others, only these will taunt you of crucial help often beyond your reach.
---
First post: Hi all! Been loving the game and found some fun stuff here in the forums. thx
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