Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
The spaceship’s Crystal provides energy to the rooms and powers the modules.
The energy gauge is the Dust stocked by the player.
One floor (= 10 Dust :dust is used for each room powered, and the remaining energy powers the Crystal’s shield.
If the HP of the Crystal’s shield is empty, one random room is disabled. If there is no more room to disable, the Crystal is destroyed and the game is over.
Here are some situations:
Moving the Crystal[/COLOR]
The player can decide to use a hero to take the Crystal off from its slot. Then all the rooms are unpowered, the hero can’t fight, and the Crystal does no longer have a shield and is therefore very fragile. The hero can only put the Crystal on its slot in the first room or on the slot of the exit to finish the level.
Series connections[/COLOR]
The rooms are connected serially; if one room is disabled, the entire branch is disabled too. By creating loops, the player avoids this problem.
1- All powered
2- No loop: branch disabled
3- Loop: one room disabled1
Module
They are one of the key elements of the game.
There are two types of modules:
Major module:
0-1 slot by room
Large central slot
Operable
Target the entire dungeon
5 levels
Minor module:
1-6 slots by room
Discrete, non-solid
Non-operable
Target the room only
3 levels
Divided into 3 categories:
Offensive: attacks the monsters in the room
Support: gives bonuses to heroes in the room (+defense, +offense, +speed…)
Debuff: gives penalties to monsters in the room (blindness, slow down…)
Each module has a specific effect such as:
Producing one of the resources (FIS :food
Attacking mobs, applying penalties to their states
Adding a passive effect (+20% HP on heroes, +5% Dust production…)
Moreover, each module has the following properties:
A cost in Industry to build
A level (from 1 to X) that defines the strength of their effect
A cost in Science to upgrade
Health Points: if they reach 0, the module is destroyed. The player can’t repair it and the slot is once again available for construction.
Each module can be:
Upgraded by using Science
Removed (no resources recovery)
Repaired (without cost, only time)
If a hero is sent into a room with a major module and nothing else to do (like fight monster, repair module…), he operates the module to improve its effect. The boost may increase over several turns as long as there is no interruption.
VIP's Feedback
This game design document has been shown to the VIP. At the end of each topic, we will add a little summary of the fruitful discussions.
We clarified the energy gauge by adding the examples of situations (the second image)
We confirmed that all the rooms cost 10 to be powered, to keep it simple
We clarified that the minor module slots aren't preset for support / attack / debuff
We discussed Dust and Energy. To conclude, Dust isn't really Energy, but is used to improve the generator: it is not consumed
They suggested we add the possibility to move some modules, for example with a skill and we like the idea!
Is there a fix number of rooms per level? if you unpower a room would your characters remember what was in the room. I mean if the explored the room left and un powered it they would remember what was in there?
DarkMeph wrote: Is there a fix number of rooms per level? if you unpower a room would your characters remember what was in the room. I mean if the explored the room left and un powered it they would remember what was in there?
DarkMeph
The room won't change, you can see it but its not illuminated, therefore you can see the stuff in the room but not any deadly creatures. I think that answers one of your questions.
Report comment
Why do you report InFlamesWeTrust?
Are you sure you want to block InFlamesWeTrust ?
BlockCancel
Are you sure you want to unblock InFlamesWeTrust ?
The Dust is never used, it accumulates, improving the Crystal power. More there are rooms, more the Crystal is fragile, as the Energy is the Crystal's "life". If the Crystal is attacked, we lose some Dust. Then if we don't have any Dust anymore the game is over.
Am I correct ? Then to buy an item or a skill we have to pump into the Crystal capabilities ?
And, I didn't understand a thing :
Mysterarts wrote:
Health Points: if they reach 0, the module is destroyed and deactivated. It has to be repaired to be activated again.
[...]
When a module is destroyed by the monsters, the player can’t repair it and the slot is once again available for construction.
Currently, we have a fixed number of rooms by level but it will certainly change soon.
As InFlamesWeTrust said, you can only see the environment in "unoccupied" rooms (see GDD 4).
@Doshaburi
You are correct about Dust / Energy
To buy an item, you have indeed to pick in your stash of Dust and consequently in the Crystal capacity.
We were just talking about this yesterday and again, we're not sure if we will keep it that way ^^
It's interesting for us to use Dust as a currency (background, control of the amount etc...) and that creates a strong dilemma on the use of this resource.
But on the other hand, the player doesn't control enough of its Dust gain and it's not really compatible with the "unconsumed" use of Dust for energy.
And for the destroyed modules: it's my fault! I corrected that, thanks.
Currently, we have a fixed number of rooms by level but it will certainly change soon.
As InFlamesWeTrust said, you can only see the environment in "unoccupied" rooms (see GDD 4).
@Doshaburi
You are correct about Dust / Energy
To buy an item, you have indeed to pick in your stash of Dust and consequently in the Crystal capacity.
We were just talking about this yesterday and again, we're not sure if we will keep it that way ^^
It's interesting for us to use Dust as a currency (background, control of the amount etc...) and that creates a strong dilemma on the use of this resource.
But on the other hand, the player doesn't control enough of its Dust gain and it's not really compatible with the "unconsumed" use of Dust for energy.
And for the destroyed modules: it's my fault! I corrected that, thanks.
I would prefer to have an 'upgrade' mechanic where dust would be spent.
If I upgrade my crystal, it gains one energy slot, dust is deduced. If I purchase equipment, dust is deduced. If I use a skill, dust is deduced. Still has the choice dilemma, but also allows the player to max out the crystal.
I don't know if this is the place to post but i have an idea for a new major module.
It's an offensive module who fill the room with an uninterrupted fire when an ennemy come in the room.
This module is like the HUD module or the module who give food/science etc: you can just have one of them by room.
To counterbalance the power of this module, he makes damage to the heroes to, and if gollem go to the room, they can easily destroy the module if it's not protected by minor module (or something like that).
You can also add to the game different type of damage (fire, electricity, poison etc) to increase the tactical organization of the rooms:
units like gollem or robots (new monster?) don't fear poison, but are weak to electricity, insect mob fear fire etc
Otherwise, the machin gun new module is cool but the damages doesn't counterbalance the malus of overheating in my opinion.
Thanks for your job, this is a wonderfull game and i hope i give you some ideas to explore
DEVMysterarts
Dev
Lead Game Designer - Endless Dungeon
DEVMysterarts
Dev
36 000g2g ptsReport comment
Why do you report Mysterarts?
Are you sure you want to block Mysterarts ?
BlockCancelAre you sure you want to unblock Mysterarts ?
UnblockCancelTredecim
Newcomer
Tredecim
Newcomer
200g2g ptsReport comment
Why do you report Tredecim?
Are you sure you want to block Tredecim ?
BlockCancelAre you sure you want to unblock Tredecim ?
UnblockCancelDarkMeph
Newcomer
DarkMeph
Newcomer
100g2g ptsReport comment
Why do you report DarkMeph?
Are you sure you want to block DarkMeph ?
BlockCancelAre you sure you want to unblock DarkMeph ?
UnblockCancelVIPInFlamesWeTrust
Officer
Do not fight the Harmony. You will be brought into our Harmony.
VIPInFlamesWeTrust
Officer
15 100g2g ptsReport comment
Why do you report InFlamesWeTrust?
Are you sure you want to block InFlamesWeTrust ?
BlockCancelAre you sure you want to unblock InFlamesWeTrust ?
UnblockCancelDoshaburiten
Newcomer
Doshaburiten
Newcomer
33 300g2g ptsReport comment
Why do you report Doshaburiten?
Are you sure you want to block Doshaburiten ?
BlockCancelAre you sure you want to unblock Doshaburiten ?
UnblockCancelTredecim
Newcomer
Tredecim
Newcomer
200g2g ptsReport comment
Why do you report Tredecim?
Are you sure you want to block Tredecim ?
BlockCancelAre you sure you want to unblock Tredecim ?
UnblockCancelDEVMysterarts
Dev
Lead Game Designer - Endless Dungeon
DEVMysterarts
Dev
36 000g2g ptsReport comment
Why do you report Mysterarts?
Are you sure you want to block Mysterarts ?
BlockCancelAre you sure you want to unblock Mysterarts ?
UnblockCancelTredecim
Newcomer
Tredecim
Newcomer
200g2g ptsReport comment
Why do you report Tredecim?
Are you sure you want to block Tredecim ?
BlockCancelAre you sure you want to unblock Tredecim ?
UnblockCancelVIPDigitalhawk96
Mirror
継続は力なり。 (Keizoku wa chikara nari) Perseverance is power.
VIPDigitalhawk96
Mirror
32 800g2g ptsReport comment
Why do you report Digitalhawk96?
Are you sure you want to block Digitalhawk96 ?
BlockCancelAre you sure you want to unblock Digitalhawk96 ?
UnblockCancelBrazilian_Joe
Refreezerator
Bah humbug!
Brazilian_Joe
Refreezerator
18 600g2g ptsReport comment
Why do you report Brazilian_Joe?
Are you sure you want to block Brazilian_Joe ?
BlockCancelAre you sure you want to unblock Brazilian_Joe ?
UnblockCancelSandrock
Newcomer
Sandrock
Newcomer
100g2g ptsReport comment
Why do you report Sandrock?
Are you sure you want to block Sandrock ?
BlockCancelAre you sure you want to unblock Sandrock ?
UnblockCancel