Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
1. In the options screen, the list of controls will scroll up out of the region of the screen that it should be limited to.
2. At the bottom of the screen, the "adventure log" (I don't know what the official name is) covers up important information about the characters.
3. That equipment has a type, that each character can only use certain types, and that a merchant will sell you equipment that no character can use with no notice is a confusing mechanic. Especially when you can't see that part of the screen.
4. If I am using a window instead of full screen, please allow me to shrink the window down. There is a menu bar, and a title bar. Most annoying, is that my 1024 x 640 monitor can display a 1024 x 576 content window, including a title bar, and menubar, which gives a 16 to 9 ratio inside the window. But I don't have that option, and you are trying to display stuff below the bottom of my screen because you think you can do 640 lines inside the window.
5. ** Please put hero health bars next to, or underneath the hero portraits. It is too hard to tell how many hit points a character is down to during combat; it is too easy to have someone die with no idea they are in trouble.
6. While it looks like death sells you an item that can bring a character back from death, it fails. Once the character dies, they don't leave a corpse. You have to give it to a character before they die, and if you give it to the wrong character by accident it is "bind on pickup" with no way to fix an accidental click.
7. There is a room on the first level where a character can disappear into the shadows. See the 34 minute mark of that video (https://www.youtube.com/watch?v=0yirWgpC-pc).
8. It would be nice if the weapons that you installed could indicate what their DPS is, just like characters do.
Keybounce
Wannabe Amateur
Keybounce
Wannabe Amateur
1 500g2g ptsReport comment
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