Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
Endless Artifact (can not be built, only found, allows Research)
Industry, Science, and Food (income of appropriate type)
Tactical Hud (adds attack power to every hero, everywhere)
Shop: attracts a merchant to defend and earn Dust by operating it
LAN Module (add Defense to all modules - major and minor)
Minor Modules (effects are only to the room they are in)
Minor Modules -- Support
Bio-organic Transference (restores a little amount of health for each kill in the room)
Operator (Improves the major module bonus)
Dust Field Generator (Increases the Defense of Heroes and NPCs)
Suppressive Firebot (Increases Hero AP)
Autodoc Shards (heals your heros)
Minor Modules -- Offensive
Machine Gun (High DPS but may overheat)
Tesla (Med Damage)
Prisoner Prod (Low Damage)
Claymoar Mine (High AOE damage to enemies within a radius)
Minor Modules -- Hindering
Bio-Organic Transference (heals heroes with each Monster Kill)
Tear Gas (Small DOT and divides Monster defense by at least half)
Lure: casts the illusion of a hero
Neurostun (Reduces Speed of Monsters)
The Combo of Dust Field Generator, Autodoc, and Tear Gas can get your heroes through most anything, assuming you've been leveling your heroes.
PS: I will continue updating this post as more things are added or I gain more information. Suggestions and your thoughts on the various modules (and combos) are welcome.
One thing I have noticed in my latest game Is that the claymore is by far the best attack minor module. Having a 3 level 3 / 4 claymore mines in a room along with tear gas is able to really dominate groups of mobs This is from playing on easy and on floor 6 (i'll see how floor 7 goes shortly), but the prior game I was not able to unlock claymores and it was much harder (I don't think I made it past floor 5 and I was constantly burning food to heal)
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